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e2f35ba8e0a4f8f234660c980a1917f5504482a3
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.
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test
/
shader_io
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fragment_output_builtins.wgsl.expected.wgsl
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@stage
(
fragment
)
fn main1
()
->
@builtin
(
frag_depth
)
f32
{
return
1.0
;
}
@stage
(
fragment
)
fn main2
()
->
@builtin
(
sample_mask
)
u32
{
return
1u
;
}