| #version 310 es |
| precision mediump float; |
| |
| struct tint_symbol { |
| int value; |
| }; |
| |
| int main0_inner() { |
| return 1; |
| } |
| |
| struct tint_symbol_1 { |
| uint value; |
| }; |
| |
| struct tint_symbol_2 { |
| float value; |
| }; |
| |
| struct tint_symbol_3 { |
| vec4 value; |
| }; |
| |
| tint_symbol main0() { |
| int inner_result = main0_inner(); |
| tint_symbol wrapper_result = tint_symbol(0); |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| layout(location = 0) out int value; |
| |
| void main() { |
| tint_symbol outputs; |
| outputs = main0(); |
| value = outputs.value; |
| } |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_symbol { |
| int value; |
| }; |
| |
| struct tint_symbol_1 { |
| uint value; |
| }; |
| |
| uint main1_inner() { |
| return 1u; |
| } |
| |
| struct tint_symbol_2 { |
| float value; |
| }; |
| |
| struct tint_symbol_3 { |
| vec4 value; |
| }; |
| |
| tint_symbol_1 main1() { |
| uint inner_result_1 = main1_inner(); |
| tint_symbol_1 wrapper_result_1 = tint_symbol_1(0u); |
| wrapper_result_1.value = inner_result_1; |
| return wrapper_result_1; |
| } |
| layout(location = 1) out uint value; |
| |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = main1(); |
| value = outputs.value; |
| } |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_symbol { |
| int value; |
| }; |
| |
| struct tint_symbol_1 { |
| uint value; |
| }; |
| |
| struct tint_symbol_2 { |
| float value; |
| }; |
| |
| float main2_inner() { |
| return 1.0f; |
| } |
| |
| struct tint_symbol_3 { |
| vec4 value; |
| }; |
| |
| tint_symbol_2 main2() { |
| float inner_result_2 = main2_inner(); |
| tint_symbol_2 wrapper_result_2 = tint_symbol_2(0.0f); |
| wrapper_result_2.value = inner_result_2; |
| return wrapper_result_2; |
| } |
| layout(location = 2) out float value; |
| |
| void main() { |
| tint_symbol_2 outputs; |
| outputs = main2(); |
| value = outputs.value; |
| } |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_symbol { |
| int value; |
| }; |
| |
| struct tint_symbol_1 { |
| uint value; |
| }; |
| |
| struct tint_symbol_2 { |
| float value; |
| }; |
| |
| struct tint_symbol_3 { |
| vec4 value; |
| }; |
| |
| vec4 main3_inner() { |
| return vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| } |
| |
| tint_symbol_3 main3() { |
| vec4 inner_result_3 = main3_inner(); |
| tint_symbol_3 wrapper_result_3 = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result_3.value = inner_result_3; |
| return wrapper_result_3; |
| } |
| layout(location = 3) out vec4 value; |
| |
| void main() { |
| tint_symbol_3 outputs; |
| outputs = main3(); |
| value = outputs.value; |
| } |
| |