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phony
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storage_buffer.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
struct
S
{
int
i
;
};
layout
(
binding
=
0
)
buffer S_1
{
int
i
;
}
s
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
tint_symbol
()
{
return
;
}
void
main
()
{
tint_symbol
();
}