| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct S { |
| uint first; |
| uint rtarr[]; |
| }; |
| |
| layout(binding = 0) buffer S_1 { |
| uint first; |
| uint rtarr[]; |
| } myvar; |
| void main_1() { |
| uint tint_symbol_2 = 0u; |
| myvar.GetDimensions(tint_symbol_2); |
| uint tint_symbol_3 = ((tint_symbol_2 - 4u) / 4u); |
| uint x_1 = tint_symbol_3; |
| return; |
| } |
| |
| void tint_symbol() { |
| main_1(); |
| return; |
| } |
| |
| void main() { |
| tint_symbol(); |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:6: '' : array size required |
| ERROR: 0:7: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |