blob: b2641fdf9edb9282691cb02a1f51a6c5b9ce96db [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
void main_1() {
bvec2 x_1 = !(bvec2(true, false));
return;
}
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion)
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.