SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
void main_1() { | |
bvec2 x_1 = !(bvec2(true, false)); | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion) | |
ERROR: 0:5: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |