| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_padded_array_element { |
| int el; |
| }; |
| |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_int_values[5]; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_int_values[5]; |
| } x_6; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| int a = 0; |
| int b = 0; |
| int c = 0; |
| bool x_76 = false; |
| bool x_83 = false; |
| bool x_77_phi = false; |
| bool x_84_phi = false; |
| int x_31 = x_6.x_GLF_uniform_int_values[0].el; |
| a = x_31; |
| int x_33 = x_6.x_GLF_uniform_int_values[2].el; |
| b = x_33; |
| c = 1; |
| while (true) { |
| int x_38 = b; |
| int x_40 = x_6.x_GLF_uniform_int_values[4].el; |
| if (((x_38 < x_40) & (a < 10))) { |
| } else { |
| break; |
| } |
| if ((c > 5)) { |
| break; |
| } |
| a = (a + 1); |
| c = (c + 1); |
| b = (b + 1); |
| } |
| while (true) { |
| int x_60 = a; |
| int x_62 = x_6.x_GLF_uniform_int_values[1].el; |
| if ((x_60 < x_62)) { |
| } else { |
| break; |
| } |
| { |
| a = (a + 1); |
| } |
| } |
| int x_67 = a; |
| int x_69 = x_6.x_GLF_uniform_int_values[1].el; |
| bool x_70 = (x_67 == x_69); |
| x_77_phi = x_70; |
| if (x_70) { |
| int x_73 = b; |
| int x_75 = x_6.x_GLF_uniform_int_values[3].el; |
| x_76 = (x_73 == x_75); |
| x_77_phi = x_76; |
| } |
| bool x_77 = x_77_phi; |
| x_84_phi = x_77; |
| if (x_77) { |
| int x_80 = c; |
| int x_82 = x_6.x_GLF_uniform_int_values[3].el; |
| x_83 = (x_80 == x_82); |
| x_84_phi = x_83; |
| } |
| if (x_84_phi) { |
| int x_89 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_92 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_95 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_98 = x_6.x_GLF_uniform_int_values[2].el; |
| x_GLF_color = vec4(float(x_89), float(x_92), float(x_95), float(x_98)); |
| } else { |
| int x_102 = x_6.x_GLF_uniform_int_values[0].el; |
| float x_103 = float(x_102); |
| x_GLF_color = vec4(x_103, x_103, x_103, x_103); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:33: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:33: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |