| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_padded_array_element { |
| float el; |
| }; |
| |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct tint_padded_array_element_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| tint_padded_array_element_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_float_values[2]; |
| } x_6; |
| |
| layout(binding = 1) uniform buf1_1 { |
| tint_padded_array_element_1 x_GLF_uniform_int_values[3]; |
| } x_11; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| float c = 0.0f; |
| int i = 0; |
| float x_35 = x_6.x_GLF_uniform_float_values[1].el; |
| a = x_35; |
| float x_37 = x_6.x_GLF_uniform_float_values[1].el; |
| b = x_37; |
| float x_39 = x_6.x_GLF_uniform_float_values[1].el; |
| c = x_39; |
| int x_41 = x_11.x_GLF_uniform_int_values[1].el; |
| i = x_41; |
| while (true) { |
| int x_46 = i; |
| int x_48 = x_11.x_GLF_uniform_int_values[0].el; |
| if ((x_46 < x_48)) { |
| } else { |
| break; |
| } |
| int x_51 = i; |
| int x_53 = x_11.x_GLF_uniform_int_values[2].el; |
| if ((x_51 == x_53)) { |
| float x_57 = a; |
| float x_60 = x_6.x_GLF_uniform_float_values[1].el; |
| b = (ddx(x_57) + x_60); |
| } |
| c = ddx(a); |
| a = (c / b); |
| { |
| i = (i + 1); |
| } |
| } |
| float x_69 = a; |
| float x_71 = x_6.x_GLF_uniform_float_values[0].el; |
| if ((x_69 == x_71)) { |
| int x_77 = x_11.x_GLF_uniform_int_values[2].el; |
| int x_80 = x_11.x_GLF_uniform_int_values[1].el; |
| int x_83 = x_11.x_GLF_uniform_int_values[1].el; |
| int x_86 = x_11.x_GLF_uniform_int_values[2].el; |
| x_GLF_color = vec4(float(x_77), float(x_80), float(x_83), float(x_86)); |
| } else { |
| int x_90 = x_11.x_GLF_uniform_int_values[1].el; |
| float x_91 = float(x_90); |
| x_GLF_color = vec4(x_91, x_91, x_91, x_91); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:54: 'ddx' : no matching overloaded function found |
| ERROR: 0:54: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |