| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| vec2 resolution; |
| } x_13; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| float compute_value_f1_f1_(inout float limit, inout float thirty_two) { |
| float result = 0.0f; |
| int i = 0; |
| result = -0.5f; |
| i = 1; |
| { |
| for(; (i < 800); i = (i + 1)) { |
| if (((i % 32) == 0)) { |
| result = (result + 0.400000006f); |
| } else { |
| int x_147 = i; |
| float x_149 = thirty_two; |
| if (((float(x_147) % round(x_149)) <= 0.01f)) { |
| result = (result + 100.0f); |
| } |
| } |
| int x_157 = i; |
| float x_159 = limit; |
| if ((float(x_157) >= x_159)) { |
| return result; |
| } |
| } |
| } |
| return result; |
| } |
| |
| void main_1() { |
| vec3 c = vec3(0.0f, 0.0f, 0.0f); |
| float thirty_two_1 = 0.0f; |
| float param = 0.0f; |
| float param_1 = 0.0f; |
| float param_2 = 0.0f; |
| float param_3 = 0.0f; |
| int i_1 = 0; |
| c = vec3(7.0f, 8.0f, 9.0f); |
| float x_63 = x_13.resolution.x; |
| thirty_two_1 = round((x_63 / 8.0f)); |
| float x_67 = tint_symbol.x; |
| param = x_67; |
| param_1 = thirty_two_1; |
| float x_69 = compute_value_f1_f1_(param, param_1); |
| c.x = x_69; |
| float x_72 = tint_symbol.y; |
| param_2 = x_72; |
| param_3 = thirty_two_1; |
| float x_74 = compute_value_f1_f1_(param_2, param_3); |
| c.y = x_74; |
| vec3 x_76 = c; |
| vec3 x_79 = c; |
| mat4x2 x_87 = mat4x2(vec2(x_79.x, x_79.y), vec2(x_79.z, 1.0f), vec2(1.0f, 0.0f), vec2(1.0f, 0.0f)); |
| c.z = ((x_76 * mat3(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f))).x + vec3(x_87[0u].x, x_87[0u].y, x_87[1u].x).y); |
| i_1 = 0; |
| { |
| for(; (i_1 < 3); i_1 = (i_1 + 1)) { |
| float x_104 = c[i_1]; |
| if ((x_104 >= 1.0f)) { |
| int x_108 = i_1; |
| float x_111 = c[i_1]; |
| float x_114 = c[i_1]; |
| c[x_108] = (x_111 * x_114); |
| float x_118 = tint_symbol.y; |
| if ((x_118 < 0.0f)) { |
| break; |
| } |
| } |
| } |
| } |
| vec3 x_126 = normalize(abs(c)); |
| x_GLF_color = vec4(x_126.x, x_126.y, x_126.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_4 { |
| vec4 tint_symbol_2; |
| }; |
| |
| struct tint_symbol_5 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_6 = main_out(x_GLF_color); |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_FragCoord; |
| tint_symbol_5 outputs; |
| outputs = tint_symbol_1(inputs); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:26: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp float' and a right operand of type ' global mediump float' (or there is no acceptable conversion) |
| ERROR: 0:26: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
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