| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 0) uniform buf0_1 { |
| vec2 injectionSwitch; |
| } x_34; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| int x_260 = from; |
| k = x_260; |
| int x_261 = from; |
| i = x_261; |
| int x_262 = mid; |
| j = (x_262 + 1); |
| while (true) { |
| int x_268 = i; |
| int x_269 = mid; |
| int x_271 = j; |
| int x_272 = to; |
| if (((x_268 <= x_269) & (x_271 <= x_272))) { |
| } else { |
| break; |
| } |
| int x_278 = data[i]; |
| int x_281 = data[j]; |
| if ((x_278 < x_281)) { |
| int x_286 = k; |
| k = (x_286 + 1); |
| int x_288 = i; |
| i = (x_288 + 1); |
| int x_291 = data[x_288]; |
| temp[x_286] = x_291; |
| } else { |
| int x_293 = k; |
| k = (x_293 + 1); |
| int x_295 = j; |
| j = (x_295 + 1); |
| int x_298 = data[x_295]; |
| temp[x_293] = x_298; |
| } |
| } |
| while (true) { |
| int x_304 = i; |
| int x_306 = i; |
| int x_307 = mid; |
| if (((x_304 < 10) & (x_306 <= x_307))) { |
| } else { |
| break; |
| } |
| int x_311 = k; |
| k = (x_311 + 1); |
| int x_313 = i; |
| i = (x_313 + 1); |
| int x_316 = data[x_313]; |
| temp[x_311] = x_316; |
| } |
| int x_318 = from; |
| i_1 = x_318; |
| while (true) { |
| int x_323 = i_1; |
| int x_324 = to; |
| if ((x_323 <= x_324)) { |
| } else { |
| break; |
| } |
| int x_327 = i_1; |
| int x_330 = temp[i_1]; |
| data[x_327] = x_330; |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| return; |
| } |
| |
| int func_i1_i1_(inout int m, inout int high) { |
| int x = 0; |
| int x_335 = 0; |
| int x_336 = 0; |
| float x_338 = tint_symbol.x; |
| if ((x_338 >= 0.0f)) { |
| if (false) { |
| int x_346 = high; |
| x_336 = (x_346 << uint(0)); |
| } else { |
| x_336 = 4; |
| } |
| x_335 = (1 << uint(x_336)); |
| } else { |
| x_335 = 1; |
| } |
| x = x_335; |
| x = (x >> uint(4)); |
| int x_353 = m; |
| int x_355 = m; |
| int x_357 = m; |
| return clamp((2 * x_353), (2 * x_355), ((2 * x_357) / x)); |
| } |
| |
| void mergeSort_() { |
| int low = 0; |
| int high_1 = 0; |
| int m_1 = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| int param_4 = 0; |
| low = 0; |
| high_1 = 9; |
| m_1 = 1; |
| { |
| for(; (m_1 <= high_1); m_1 = (2 * m_1)) { |
| i_2 = low; |
| while (true) { |
| if ((i_2 < high_1)) { |
| } else { |
| break; |
| } |
| from_1 = i_2; |
| mid_1 = ((i_2 + m_1) - 1); |
| to_1 = min(((i_2 + (2 * m_1)) - 1), high_1); |
| param = from_1; |
| param_1 = mid_1; |
| param_2 = to_1; |
| merge_i1_i1_i1_(param, param_1, param_2); |
| { |
| param_3 = m_1; |
| param_4 = high_1; |
| int x_398 = func_i1_i1_(param_3, param_4); |
| i_2 = (i_2 + x_398); |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| float x_93 = x_34.injectionSwitch.x; |
| i_3 = int(x_93); |
| while (true) { |
| switch(i_3) { |
| case 9: { |
| data[i_3] = -5; |
| break; |
| } |
| case 8: { |
| data[i_3] = -4; |
| break; |
| } |
| case 7: { |
| data[i_3] = -3; |
| break; |
| } |
| case 6: { |
| data[i_3] = -2; |
| break; |
| } |
| case 5: { |
| data[i_3] = -1; |
| break; |
| } |
| case 4: { |
| data[i_3] = 0; |
| break; |
| } |
| case 3: { |
| data[i_3] = 1; |
| break; |
| } |
| case 2: { |
| data[i_3] = 2; |
| break; |
| } |
| case 1: { |
| data[i_3] = 3; |
| break; |
| } |
| case 0: { |
| data[i_3] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| i_3 = (i_3 + 1); |
| { |
| if ((i_3 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| { |
| for(; (j_1 < 10); j_1 = (j_1 + 1)) { |
| int x_142 = j_1; |
| int x_145 = data[j_1]; |
| temp[x_142] = x_145; |
| } |
| } |
| mergeSort_(); |
| float x_151 = tint_symbol.y; |
| if ((int(x_151) < 30)) { |
| int x_158 = data[0]; |
| grey = (0.5f + (float(x_158) / 10.0f)); |
| } else { |
| float x_163 = tint_symbol.y; |
| if ((int(x_163) < 60)) { |
| int x_170 = data[1]; |
| grey = (0.5f + (float(x_170) / 10.0f)); |
| } else { |
| float x_175 = tint_symbol.y; |
| if ((int(x_175) < 90)) { |
| int x_182 = data[2]; |
| grey = (0.5f + (float(x_182) / 10.0f)); |
| } else { |
| float x_187 = tint_symbol.y; |
| if ((int(x_187) < 120)) { |
| int x_194 = data[3]; |
| grey = (0.5f + (float(x_194) / 10.0f)); |
| } else { |
| float x_199 = tint_symbol.y; |
| if ((int(x_199) < 150)) { |
| discard; |
| } else { |
| float x_206 = tint_symbol.y; |
| if ((int(x_206) < 180)) { |
| int x_213 = data[5]; |
| grey = (0.5f + (float(x_213) / 10.0f)); |
| } else { |
| float x_218 = tint_symbol.y; |
| if ((int(x_218) < 210)) { |
| int x_225 = data[6]; |
| grey = (0.5f + (float(x_225) / 10.0f)); |
| } else { |
| float x_230 = tint_symbol.y; |
| if ((int(x_230) < 240)) { |
| int x_237 = data[7]; |
| grey = (0.5f + (float(x_237) / 10.0f)); |
| } else { |
| float x_242 = tint_symbol.y; |
| if ((int(x_242) < 270)) { |
| int x_249 = data[8]; |
| grey = (0.5f + (float(x_249) / 10.0f)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| float x_253 = grey; |
| vec3 x_254 = vec3(x_253, x_253, x_253); |
| x_GLF_color = vec4(x_254.x, x_254.y, x_254.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_4 { |
| vec4 tint_symbol_2; |
| }; |
| |
| struct tint_symbol_5 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_6 = main_out(x_GLF_color); |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_FragCoord; |
| tint_symbol_5 outputs; |
| outputs = tint_symbol_1(inputs); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:32: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:32: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |