[dawn][native] Allow a single ResourceTable set on RenderPassEncoder - Update dawn.json to no longer allow passing nullptr to unset the ResourceTable in RenderPassEncoder::SetResourceTable. - Update the validation in RenderPassEncoder. - Remove a lot of validation tests that were setting nullptr or multiple ResourceTables on a RenderPassEncoder. - Add validation tests for the new validation in RenderPassEncoder. - Change end2end tests to only test multiple ResourceTables in ComputePassEncoder. Simplify the code accordingly. Bug: 530981417 Change-Id: Id3c41bf55260405feecaf4210dc6ba5b6034e7ba Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/330736 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.