commit | 3d6882ad8522501fadc0515b4669ece6773520af | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Feb 14 23:49:45 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 14 23:49:45 2024 +0000 |
tree | ea2d9669b9aa2ce7ebcfafb1695ac614dd27ea57 | |
parent | 6b251895ba8ec98d8adf2944ff426b13f60824a1 [diff] |
Remove global device lock from CreateShaderModule Note that MultithreadTests already includes tests which create shader modules and pipelines on multiple threads. Bug: dawn:1662 Change-Id: I7a02638854e0e13fece77e1cdb0bebfceacea827 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/174201 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.