[github] Add binary releases via github actions

Bug https://crbug.com/430624000. See also https://issues.chromium.org/issues/409590665#comment6.

Here's an example of how the release would look: https://github.com/jacksonrl/dawn/releases/tag/v20251223.163459-jacksonrl.dawn.main The only difference is the name wouldn't have my name in it, which I think is autogenerated due to being a fork, and it would contain the macos/ios builds as well, which I disabled in my local version when testing due to low balance for macos runners (diff: https://github.com/jacksonrl/dawn/compare/7d88c22000b7d6941a7603851ac68d9f930c1947...e53c2d023762254bb7b884a13d5e9dd10b14d214)

There are some ways we could improve the release outputs, but I wanted to make as minimal changes as possible to prevent any breakage as I cannot test all these platforms. Therefore this just uploads the output from the existing CI, which is mentioned in 409590665. These are nightly releases so nobody is expecting them to be stable, we can always improve this later

Motivation: Many people end up needing graphics at some point. Having prebuilt binaries allows people to choose WebGPU more readily, which strengthens the WebGPU ecosystem (eg. more libraries made with wglsl) and also allows people to potentially port their code to web at a later point.

This is an imported pull request from
https://github.com/google/dawn/pull/55

GITHUB_PR_HEAD_SHA=a4d1c88a5614c1362cd6ee63f87d6352f3e6d9d3
ORIGINAL_AUTHOR=jacksonrl <203005141+jacksonrl@users.noreply.github.com>

Bug: 430624000
GitOrigin-RevId: 250828284e3bbd38bc46f3cb062bc9c35b93047b
Change-Id: I226a2a5c2b08c7bb881e7910b5c42ff4ca52ed3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/282075
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2 files changed
tree: a20519ed1095832600426ebeedb60f1197fde280
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.