Make monolithic PipelineCache thread safe

When vulkan_monolithic_pipeline_cache is enabled there is a single
VkPipelineCache+PipelineCache object owned by each device. That
PipelineCache can be used by multiple worker threads at the same time so
it needs to be thread safe.

Change mMonolithicPipelineCache creation so it happens during device
initialization. This avoids problems around multiple threads trying to
create it lazily. This might decrease the chance of having previous
pipeline cache data loaded from disk into BlobCache in time for
creation.

Also make PipelineCacheBase+PipelineCache more thread safe. Most member
variables are already set at creation time and then never modified.
mNeedsStore is an exception so use an atomic there. mStoredDataSize is
another member variable that is modified after creation but
SerializeToBlobImpl() should only be called from a single thread.

Bug: 370343334
Change-Id: I1815c0866e24ca40e8544a2948bb814824e611df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214736
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kyle Charbonneau <kylechar@google.com>
5 files changed
tree: 53c1a976f3338b12c35d0423aae4044f7e9ebf23
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.