uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) { | |
const uint s = min(offset, 32u); | |
const uint e = min(32u, (s + count)); | |
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u)); | |
return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx))); | |
} | |
void f_1() { | |
uint3 v = (0u).xxx; | |
uint3 n = (0u).xxx; | |
uint offset_1 = 0u; | |
uint count = 0u; | |
const uint3 x_15 = tint_insert_bits(v, n, offset_1, count); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
f_1(); | |
return; | |
} |