| struct strided_arr { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr = array<strided_arr, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| fn main_1() { |
| var v : vec4<f32>; |
| let x_25 : i32 = x_5.x_GLF_uniform_int_values[0].el; |
| let x_28 : i32 = x_5.x_GLF_uniform_int_values[1].el; |
| let x_31 : i32 = x_5.x_GLF_uniform_int_values[1].el; |
| let x_34 : i32 = x_5.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_25), f32(x_28), f32(x_31), f32(x_34)); |
| let x_37 : vec4<f32> = x_GLF_color; |
| v = x_37; |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| let x_38 : vec4<f32> = v; |
| x_GLF_color = x_38; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |