| #version 310 es |
| |
| struct UBO { |
| int dynamic_idx; |
| uint pad; |
| uint pad_1; |
| uint pad_2; |
| }; |
| |
| layout(binding = 0, std140) uniform ubo_block_ubo { |
| UBO inner; |
| } ubo; |
| |
| struct S { |
| int data[64]; |
| }; |
| |
| struct Result { |
| int tint_symbol; |
| }; |
| |
| layout(binding = 1, std430) buffer result_block_ssbo { |
| Result inner; |
| } result; |
| |
| shared S s; |
| void f(uint local_invocation_index) { |
| { |
| for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) { |
| uint i = idx; |
| s.data[i] = 0; |
| } |
| } |
| barrier(); |
| s.data[ubo.inner.dynamic_idx] = 1; |
| result.inner.tint_symbol = s.data[3]; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(gl_LocalInvocationIndex); |
| return; |
| } |