| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_METAL_UTILSMETAL_H_ |
| #define SRC_DAWN_NATIVE_METAL_UTILSMETAL_H_ |
| |
| #include <string> |
| |
| #include "dawn/common/NSRef.h" |
| #include "dawn/common/StackContainer.h" |
| #include "dawn/native/dawn_platform.h" |
| #include "dawn/native/metal/DeviceMTL.h" |
| #include "dawn/native/metal/ShaderModuleMTL.h" |
| #include "dawn/native/metal/TextureMTL.h" |
| |
| #import <Metal/Metal.h> |
| |
| namespace dawn::native { |
| struct BeginRenderPassCmd; |
| struct ProgrammableStage; |
| struct EntryPointMetadata; |
| enum class SingleShaderStage; |
| } // namespace dawn::native |
| |
| namespace dawn::native::metal { |
| |
| MTLPixelFormat MetalPixelFormat(const DeviceBase* device, wgpu::TextureFormat format); |
| |
| NSRef<NSString> MakeDebugName(DeviceBase* device, const char* prefix, std::string label = ""); |
| |
| // Templating for setting the label on MTL objects because not all MTL objects are of the same base |
| // class. For example MTLBuffer and MTLTexture inherit MTLResource, but MTLFunction does not. Note |
| // that we allow a nullable Metal object because APISetLabel does not currently do any checks on |
| // backend resources. |
| template <typename T> |
| void SetDebugName(DeviceBase* device, T* mtlObj, const char* prefix, std::string label = "") { |
| if (!device->IsToggleEnabled(Toggle::UseUserDefinedLabelsInBackend)) { |
| return; |
| } |
| if (mtlObj == nullptr) { |
| return; |
| } |
| NSRef<NSString> debugName = MakeDebugName(device, prefix, label); |
| [mtlObj setLabel:debugName.Get()]; |
| } |
| |
| Aspect GetDepthStencilAspects(MTLPixelFormat format); |
| MTLCompareFunction ToMetalCompareFunction(wgpu::CompareFunction compareFunction); |
| |
| struct TextureBufferCopySplit { |
| // Avoid allocations except in the worse case. Most cases require at most 3 regions. |
| static constexpr uint32_t kNumCommonTextureBufferCopyRegions = 3; |
| |
| struct CopyInfo { |
| CopyInfo(NSUInteger bufferOffset, |
| NSUInteger bytesPerRow, |
| NSUInteger bytesPerImage, |
| Origin3D textureOrigin, |
| Extent3D copyExtent) |
| : bufferOffset(bufferOffset), |
| bytesPerRow(bytesPerRow), |
| bytesPerImage(bytesPerImage), |
| textureOrigin(textureOrigin), |
| copyExtent(copyExtent) {} |
| |
| NSUInteger bufferOffset; |
| NSUInteger bytesPerRow; |
| NSUInteger bytesPerImage; |
| Origin3D textureOrigin; |
| Extent3D copyExtent; |
| }; |
| |
| StackVector<CopyInfo, kNumCommonTextureBufferCopyRegions> copies; |
| |
| auto begin() const { return copies->begin(); } |
| auto end() const { return copies->end(); } |
| void push_back(const CopyInfo& copyInfo) { copies->push_back(copyInfo); } |
| }; |
| |
| TextureBufferCopySplit ComputeTextureBufferCopySplit(const Texture* texture, |
| uint32_t mipLevel, |
| Origin3D origin, |
| Extent3D copyExtent, |
| uint64_t bufferSize, |
| uint64_t bufferOffset, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage, |
| Aspect aspect); |
| |
| MaybeError EnsureDestinationTextureInitialized(CommandRecordingContext* commandContext, |
| Texture* texture, |
| const TextureCopy& dst, |
| const Extent3D& size); |
| |
| // Helper functions to encode Metal render passes that take care of multiple workarounds that |
| // happen at the render pass start and end. Because workarounds wrap the encoding of the render |
| // pass, the encoding must be entirely done by the `encodeInside` callback. |
| // At the end of this function, `commandContext` will have no encoder open. |
| using EncodeInsideRenderPass = |
| std::function<MaybeError(id<MTLRenderCommandEncoder>, BeginRenderPassCmd* renderPassCmd)>; |
| MaybeError EncodeMetalRenderPass(Device* device, |
| CommandRecordingContext* commandContext, |
| MTLRenderPassDescriptor* mtlRenderPass, |
| uint32_t width, |
| uint32_t height, |
| EncodeInsideRenderPass encodeInside, |
| BeginRenderPassCmd* renderPassCmd = nullptr); |
| |
| MTLStorageMode IOSurfaceStorageMode(); |
| |
| id<MTLTexture> CreateTextureMtlForPlane(MTLTextureUsage mtlUsage, |
| const Format& format, |
| size_t plane, |
| Device* device, |
| uint32_t sampleCount, |
| IOSurfaceRef ioSurface); |
| |
| MaybeError EncodeEmptyMetalRenderPass(Device* device, |
| CommandRecordingContext* commandContext, |
| MTLRenderPassDescriptor* mtlRenderPass, |
| Extent3D size); |
| |
| bool SupportCounterSamplingAtCommandBoundary(id<MTLDevice> device) |
| API_AVAILABLE(macos(11.0), ios(14.0)); |
| bool SupportCounterSamplingAtStageBoundary(id<MTLDevice> device) |
| API_AVAILABLE(macos(11.0), ios(14.0)); |
| |
| } // namespace dawn::native::metal |
| |
| #endif // SRC_DAWN_NATIVE_METAL_UTILSMETAL_H_ |