| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 position_1_1; |
| }; |
| |
| uint x_4 = 0u; |
| vec4 position_1 = vec4(0.0f); |
| void main_1() { |
| uint x_2 = x_4; |
| } |
| main_out main(uint x_4_param) { |
| x_4 = x_4_param; |
| main_1(); |
| return main_out(position_1); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'main' : function cannot take any parameter(s) |
| ERROR: 0:12: 'structure' : entry point cannot return a value |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |