| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <cstring> |
| #include <memory> |
| #include <string> |
| |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/tests/MockCallback.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| #include "gmock/gmock.h" |
| |
| namespace dawn { |
| namespace { |
| |
| using testing::_; |
| using testing::Exactly; |
| using testing::MockCallback; |
| |
| class MockQueueWorkDoneCallback { |
| public: |
| MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata)); |
| }; |
| |
| static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback; |
| static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) { |
| mockQueueWorkDoneCallback->Call(status, userdata); |
| } |
| |
| static const int fakeUserData = 0; |
| |
| class DeviceLostTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>(); |
| } |
| |
| void TearDown() override { |
| instance.ProcessEvents(); // Flush all callbacks. |
| mockQueueWorkDoneCallback = nullptr; |
| DawnTest::TearDown(); |
| } |
| |
| static void MapFailCallback(WGPUBufferMapAsyncStatus status, void* userdata) { |
| EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status); |
| EXPECT_EQ(&fakeUserData, userdata); |
| } |
| |
| void MapAsyncAndWait(const wgpu::Buffer& buffer, |
| wgpu::MapMode mode, |
| size_t offset, |
| size_t size) { |
| bool done = false; |
| buffer.MapAsync( |
| mode, offset, size, |
| [](WGPUBufferMapAsyncStatus status, void* userdata) { |
| ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status); |
| *static_cast<bool*>(userdata) = true; |
| }, |
| &done); |
| |
| while (!done) { |
| WaitABit(); |
| } |
| } |
| |
| template <typename T> |
| void ExpectObjectIsError(const T& object) { |
| EXPECT_TRUE(dawn::native::CheckIsErrorForTesting(object.Get())); |
| } |
| }; |
| |
| // Test that DeviceLostCallback is invoked when LostForTestimg is called |
| TEST_P(DeviceLostTest, DeviceLostCallbackIsCalled) { |
| LoseDeviceForTesting(); |
| } |
| |
| // Test that submit fails after the device is lost |
| TEST_P(DeviceLostTest, SubmitAfterDeviceLost) { |
| wgpu::CommandBuffer commands; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| commands = encoder.Finish(); |
| |
| LoseDeviceForTesting(); |
| queue.Submit(0, &commands); |
| } |
| |
| // Test that CreateBindGroupLayout fails when device is lost |
| TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) { |
| LoseDeviceForTesting(); |
| |
| wgpu::BindGroupLayoutEntry entry; |
| entry.binding = 0; |
| entry.visibility = wgpu::ShaderStage::None; |
| entry.buffer.type = wgpu::BufferBindingType::Uniform; |
| wgpu::BindGroupLayoutDescriptor descriptor; |
| descriptor.entryCount = 1; |
| descriptor.entries = &entry; |
| ExpectObjectIsError(device.CreateBindGroupLayout(&descriptor)); |
| } |
| |
| // Test that GetBindGroupLayout fails when device is lost |
| TEST_P(DeviceLostTest, GetBindGroupLayoutFails) { |
| wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"( |
| struct UniformBuffer { |
| pos : vec4f |
| } |
| @group(0) @binding(0) var<uniform> ubo : UniformBuffer; |
| @compute @workgroup_size(1) fn main() { |
| })"); |
| |
| wgpu::ComputePipelineDescriptor descriptor; |
| descriptor.layout = nullptr; |
| descriptor.compute.module = csModule; |
| |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor); |
| |
| LoseDeviceForTesting(); |
| ExpectObjectIsError(pipeline.GetBindGroupLayout(0)); |
| } |
| |
| // Test that CreateBindGroup fails when device is lost |
| TEST_P(DeviceLostTest, CreateBindGroupFails) { |
| LoseDeviceForTesting(); |
| |
| wgpu::BindGroupEntry entry; |
| entry.binding = 0; |
| entry.sampler = nullptr; |
| entry.textureView = nullptr; |
| entry.buffer = nullptr; |
| entry.offset = 0; |
| entry.size = 0; |
| |
| wgpu::BindGroupDescriptor descriptor; |
| descriptor.layout = nullptr; |
| descriptor.entryCount = 1; |
| descriptor.entries = &entry; |
| ExpectObjectIsError(device.CreateBindGroup(&descriptor)); |
| } |
| |
| // Test that CreatePipelineLayout fails when device is lost |
| TEST_P(DeviceLostTest, CreatePipelineLayoutFails) { |
| LoseDeviceForTesting(); |
| |
| wgpu::PipelineLayoutDescriptor descriptor; |
| descriptor.bindGroupLayoutCount = 0; |
| descriptor.bindGroupLayouts = nullptr; |
| ExpectObjectIsError(device.CreatePipelineLayout(&descriptor)); |
| } |
| |
| // Tests that CreateRenderBundleEncoder fails when device is lost |
| TEST_P(DeviceLostTest, CreateRenderBundleEncoderFails) { |
| LoseDeviceForTesting(); |
| |
| wgpu::RenderBundleEncoderDescriptor descriptor; |
| descriptor.colorFormatCount = 0; |
| descriptor.colorFormats = nullptr; |
| ExpectObjectIsError(device.CreateRenderBundleEncoder(&descriptor)); |
| } |
| |
| // Tests that CreateComputePipeline fails when device is lost |
| TEST_P(DeviceLostTest, CreateComputePipelineFails) { |
| LoseDeviceForTesting(); |
| |
| wgpu::ComputePipelineDescriptor descriptor = {}; |
| descriptor.layout = nullptr; |
| descriptor.compute.module = nullptr; |
| ExpectObjectIsError(device.CreateComputePipeline(&descriptor)); |
| } |
| |
| // Tests that CreateRenderPipeline fails when device is lost |
| TEST_P(DeviceLostTest, CreateRenderPipelineFails) { |
| LoseDeviceForTesting(); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| ExpectObjectIsError(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Tests that CreateSampler fails when device is lost |
| TEST_P(DeviceLostTest, CreateSamplerFails) { |
| LoseDeviceForTesting(); |
| |
| ExpectObjectIsError(device.CreateSampler()); |
| } |
| |
| // Tests that CreateShaderModule fails when device is lost |
| TEST_P(DeviceLostTest, CreateShaderModuleFails) { |
| LoseDeviceForTesting(); |
| |
| ExpectObjectIsError(utils::CreateShaderModule(device, R"( |
| @fragment |
| fn main(@location(0) color : vec4f) -> @location(0) vec4f { |
| return color; |
| })")); |
| } |
| |
| // Note that no device lost tests are done for swapchain because it is awkward to create a |
| // wgpu::Surface in this file. SwapChainValidationTests.CreateSwapChainFailsAfterDevLost covers |
| // this validation. |
| |
| // Tests that CreateTexture fails when device is lost |
| TEST_P(DeviceLostTest, CreateTextureFails) { |
| LoseDeviceForTesting(); |
| |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size.width = 4; |
| descriptor.size.height = 4; |
| descriptor.size.depthOrArrayLayers = 1; |
| descriptor.mipLevelCount = 1; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| ExpectObjectIsError(device.CreateTexture(&descriptor)); |
| } |
| |
| // Test that CreateBuffer fails when device is lost |
| TEST_P(DeviceLostTest, CreateBufferFails) { |
| LoseDeviceForTesting(); |
| |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc; |
| ExpectObjectIsError(device.CreateBuffer(&bufferDescriptor)); |
| } |
| |
| // Test that buffer.MapAsync for writing fails after device is lost |
| TEST_P(DeviceLostTest, BufferMapAsyncFailsForWriting) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = 4; |
| bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| LoseDeviceForTesting(); |
| buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData)); |
| } |
| |
| // Test that BufferMapAsync for writing calls back with device lost status when device lost after |
| // mapping |
| TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForWriting) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = 4; |
| bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData)); |
| |
| LoseDeviceForTesting(); |
| } |
| |
| // Test that buffer.Unmap after device is lost |
| TEST_P(DeviceLostTest, BufferUnmapAfterDeviceLost) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; |
| bufferDescriptor.mappedAtCreation = true; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| LoseDeviceForTesting(); |
| buffer.Unmap(); |
| } |
| |
| // Test that mappedAtCreation fails after device is lost |
| TEST_P(DeviceLostTest, CreateBufferMappedAtCreationFails) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; |
| bufferDescriptor.mappedAtCreation = true; |
| |
| LoseDeviceForTesting(); |
| ExpectObjectIsError(device.CreateBuffer(&bufferDescriptor)); |
| } |
| |
| // Test that BufferMapAsync for reading fails after device is lost |
| TEST_P(DeviceLostTest, BufferMapAsyncFailsForReading) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = 4; |
| bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| LoseDeviceForTesting(); |
| buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData)); |
| } |
| |
| // Test that BufferMapAsync for reading calls back with device lost status when device lost after |
| // mapping |
| TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForReading) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData)); |
| |
| LoseDeviceForTesting(); |
| } |
| |
| // Test that WriteBuffer after device is lost |
| TEST_P(DeviceLostTest, WriteBufferAfterDeviceLost) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| LoseDeviceForTesting(); |
| float data = 12.0f; |
| queue.WriteBuffer(buffer, 0, &data, sizeof(data)); |
| } |
| |
| // Test it's possible to GetMappedRange on a buffer created mapped after device loss |
| TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationAfterLoss) { |
| LoseDeviceForTesting(); |
| |
| wgpu::BufferDescriptor desc; |
| desc.size = 4; |
| desc.usage = wgpu::BufferUsage::CopySrc; |
| desc.mappedAtCreation = true; |
| wgpu::Buffer buffer = device.CreateBuffer(&desc); |
| ExpectObjectIsError(buffer); |
| |
| ASSERT_NE(buffer.GetMappedRange(), nullptr); |
| } |
| |
| // Test that device loss doesn't change the result of GetMappedRange, mappedAtCreation version. |
| TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationBeforeLoss) { |
| wgpu::BufferDescriptor desc; |
| desc.size = 4; |
| desc.usage = wgpu::BufferUsage::CopySrc; |
| desc.mappedAtCreation = true; |
| wgpu::Buffer buffer = device.CreateBuffer(&desc); |
| |
| void* rangeBeforeLoss = buffer.GetMappedRange(); |
| LoseDeviceForTesting(); |
| |
| ASSERT_NE(buffer.GetMappedRange(), nullptr); |
| ASSERT_EQ(buffer.GetMappedRange(), rangeBeforeLoss); |
| } |
| |
| // Test that device loss doesn't change the result of GetMappedRange, mapping for reading version. |
| TEST_P(DeviceLostTest, GetMappedRange_MapAsyncReading) { |
| wgpu::BufferDescriptor desc; |
| desc.size = 4; |
| desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&desc); |
| |
| MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4); |
| queue.Submit(0, nullptr); |
| |
| const void* rangeBeforeLoss = buffer.GetConstMappedRange(); |
| LoseDeviceForTesting(); |
| |
| ASSERT_NE(buffer.GetConstMappedRange(), nullptr); |
| ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); |
| } |
| |
| // Test that device loss doesn't change the result of GetMappedRange, mapping for writing version. |
| TEST_P(DeviceLostTest, GetMappedRange_MapAsyncWriting) { |
| wgpu::BufferDescriptor desc; |
| desc.size = 4; |
| desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; |
| wgpu::Buffer buffer = device.CreateBuffer(&desc); |
| |
| MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4); |
| queue.Submit(0, nullptr); |
| |
| const void* rangeBeforeLoss = buffer.GetConstMappedRange(); |
| LoseDeviceForTesting(); |
| |
| ASSERT_NE(buffer.GetConstMappedRange(), nullptr); |
| ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); |
| } |
| |
| // TODO(dawn:929): mapasync read + resolve + loss getmappedrange != nullptr. |
| // TODO(dawn:929): mapasync write + resolve + loss getmappedrange != nullptr. |
| |
| // Test that Command Encoder Finish fails when device lost |
| TEST_P(DeviceLostTest, CommandEncoderFinishFails) { |
| wgpu::CommandBuffer commands; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| |
| LoseDeviceForTesting(); |
| ExpectObjectIsError(encoder.Finish()); |
| } |
| |
| // Test that QueueOnSubmittedWorkDone after device is lost. |
| TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneAfterDeviceLost) { |
| LoseDeviceForTesting(); |
| |
| // callback should have device lost status |
| EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr)) |
| .Times(1); |
| queue.OnSubmittedWorkDone(ToMockQueueWorkDone, nullptr); |
| } |
| |
| // Test that QueueOnSubmittedWorkDone when the device is lost after calling OnSubmittedWorkDone |
| TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneBeforeLossFails) { |
| // callback should have device lost status |
| EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr)) |
| .Times(1); |
| queue.OnSubmittedWorkDone(ToMockQueueWorkDone, nullptr); |
| |
| LoseDeviceForTesting(); |
| } |
| |
| // Test that LostForTesting can only be called on one time |
| TEST_P(DeviceLostTest, LoseDeviceForTestingOnce) { |
| // First LoseDeviceForTesting call should occur normally. The callback is already set in SetUp. |
| LoseDeviceForTesting(); |
| |
| // Second LoseDeviceForTesting call should result in no callbacks. Note we also reset the |
| // callback first since by default the device clears the callback after the device is lost. |
| device.SetDeviceLostCallback(mDeviceLostCallback.Callback(), |
| mDeviceLostCallback.MakeUserdata(device.Get())); |
| EXPECT_CALL(mDeviceLostCallback, Call(WGPUDeviceLostReason_Undefined, testing::_, device.Get())) |
| .Times(0); |
| device.ForceLoss(wgpu::DeviceLostReason::Undefined, "Device lost for testing"); |
| FlushWire(); |
| testing::Mock::VerifyAndClearExpectations(&mDeviceLostCallback); |
| } |
| |
| TEST_P(DeviceLostTest, DeviceLostDoesntCallUncapturedError) { |
| // Since the device has a default error callback set that fails if it is called, we just need |
| // to lose the device and verify no failures. |
| LoseDeviceForTesting(); |
| } |
| |
| // Test that WGPUCreatePipelineAsyncStatus_Success is returned when device is lost |
| // before the callback of Create*PipelineAsync() is called. |
| TEST_P(DeviceLostTest, DeviceLostBeforeCreatePipelineAsyncCallback) { |
| wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"( |
| @compute @workgroup_size(1) fn main() { |
| })"); |
| |
| wgpu::ComputePipelineDescriptor descriptor; |
| descriptor.compute.module = csModule; |
| |
| auto callback = [](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline returnPipeline, |
| const char* message, void* userdata) { |
| EXPECT_EQ(WGPUCreatePipelineAsyncStatus_Success, status); |
| EXPECT_NE(returnPipeline, nullptr); |
| wgpu::ComputePipeline::Acquire(returnPipeline); |
| }; |
| |
| device.CreateComputePipelineAsync(&descriptor, callback, nullptr); |
| LoseDeviceForTesting(); |
| } |
| |
| // This is a regression test for crbug.com/1212385 where Dawn didn't clean up all |
| // references to bind group layouts such that the cache was non-empty at the end |
| // of shut down. |
| TEST_P(DeviceLostTest, FreeBindGroupAfterDeviceLossWithPendingCommands) { |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}}); |
| |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.size = sizeof(float); |
| bufferDesc.usage = wgpu::BufferUsage::Storage; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(float)}}); |
| |
| // Advance the pending command serial. We only a need a couple of these to repro the bug, |
| // but include extra so this does not become a change-detecting test if the specific serial |
| // value is sensitive. |
| queue.Submit(0, nullptr); |
| queue.Submit(0, nullptr); |
| queue.Submit(0, nullptr); |
| queue.Submit(0, nullptr); |
| queue.Submit(0, nullptr); |
| queue.Submit(0, nullptr); |
| |
| LoseDeviceForTesting(); |
| |
| // Releasing the bing group places the bind group layout into a queue in the Vulkan backend |
| // for recycling of descriptor sets. So, after these release calls there is still one last |
| // reference to the BGL which wouldn't be freed until the pending serial passes. |
| // Since the device is lost, destruction will clean up immediately without waiting for the |
| // serial. The implementation needs to be sure to clear these BGL references. At the end of |
| // Device shut down, we DAWN_ASSERT that the BGL cache is empty. |
| bgl = nullptr; |
| bg = nullptr; |
| } |
| |
| // This is a regression test for crbug.com/1365011 where ending a render pass with an indirect draw |
| // in it after the device is lost would cause render commands to be leaked. |
| TEST_P(DeviceLostTest, DeviceLostInRenderPassWithDrawIndirect) { |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 4u, 4u); |
| utils::ComboRenderPipelineDescriptor desc; |
| desc.vertex.module = utils::CreateShaderModule(device, R"( |
| @vertex fn main(@builtin(vertex_index) i : u32) -> @builtin(position) vec4f { |
| var pos = array( |
| vec2f(-1.0, -1.0), |
| vec2f(3.0, -1.0), |
| vec2f(-1.0, 3.0)); |
| return vec4f(pos[i], 0.0, 1.0); |
| } |
| )"); |
| desc.cFragment.module = utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0, 1.0, 0.0, 1.0); |
| } |
| )"); |
| desc.cTargets[0].format = renderPass.colorFormat; |
| wgpu::Buffer indirectBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, {3, 1, 0, 0}); |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.DrawIndirect(indirectBuffer, 0); |
| LoseDeviceForTesting(); |
| pass.End(); |
| } |
| |
| // Attempting to set an object label after device loss should not cause an error. |
| TEST_P(DeviceLostTest, SetLabelAfterDeviceLoss) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| std::string label = "test"; |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 4; |
| descriptor.usage = wgpu::BufferUsage::Uniform; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| LoseDeviceForTesting(); |
| buffer.SetLabel(label.c_str()); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DeviceLostTest, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| NullBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |