| #version 310 es | |
| void main_1() { | |
| mat3 m = mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f)); | |
| float x_16 = m[1].y; | |
| return; | |
| } | |
| void tint_symbol() { | |
| main_1(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |