commit | e40553b940452600f3826d8e2aa2686b6f6da218 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Mar 30 22:53:13 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Mar 30 22:53:13 2021 +0000 |
tree | 37d04f0297bd137b85a4c66480c7a304bd926ee2 | |
parent | 78fdaa4eeb9362e1d596fb1ae8d03ebc2e39ff12 [diff] |
ShaderModuleD3D12: Remap binding points Using the new tint::transform::BindingRemapper. Provides symmetry with TranslateToHLSLWithSPIRVCross(). Bug: tint:621 Bug: tint:671 Change-Id: I1a26c8cac236ac1133c688cf84bb810e15e30978 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46341 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.