commit | e4321b9664eab4fb3b23113f1b8de01f245f36c3 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Jun 27 15:36:11 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 27 15:36:11 2024 +0000 |
tree | 34a02257e1f614e94eea3c91515ac310c5e19d96 | |
parent | d817f5fa92c797c1142d6be642d03674d5b93dc8 [diff] |
[hlsl] Add ShaderIO transform. This CL adds the ShaderIO transform into the HLSL IR backend. Bug: 42251045 Change-Id: I2bbc00b1d40cae3a0b1227afaf732ee36729499b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195475 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com> Auto-Submit: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.