| layout(binding = 0, std430) |
| float f2(float a[3][4]) { |
| float f3(float a[2][3][4]) { |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| float a1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); |
| float a2[3][4] = float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)); |
| float a3[2][3][4] = float[2][3][4](float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)), float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f))); |
| v.inner = ((v1 + v2) + v3); |