#include <metal_stdlib> | |
using namespace metal; | |
struct FragOutput { | |
float4 color; | |
float4 blend; | |
}; | |
struct frag_main_outputs { | |
float4 FragOutput_color [[color(0)]] [[index(0)]]; | |
float4 FragOutput_blend [[color(0)]] [[index(1)]]; | |
}; | |
FragOutput frag_main_inner() { | |
FragOutput output = {}; | |
output.color = float4(0.5f, 0.5f, 0.5f, 1.0f); | |
output.blend = float4(0.5f, 0.5f, 0.5f, 1.0f); | |
return output; | |
} | |
fragment frag_main_outputs frag_main() { | |
FragOutput const v = frag_main_inner(); | |
frag_main_outputs tint_wrapper_result = {}; | |
tint_wrapper_result.FragOutput_color = v.color; | |
tint_wrapper_result.FragOutput_blend = v.blend; | |
return tint_wrapper_result; | |
} |