| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "common/Assert.h" |
| #include "common/Constants.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| class BindGroupValidationTest : public ValidationTest { |
| public: |
| wgpu::Texture CreateTexture(wgpu::TextureUsage usage, |
| wgpu::TextureFormat format, |
| uint32_t layerCount) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size = {16, 16, 1}; |
| descriptor.sampleCount = 1; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = usage; |
| descriptor.format = format; |
| descriptor.arrayLayerCount = layerCount; |
| |
| return device.CreateTexture(&descriptor); |
| } |
| |
| void SetUp() override { |
| // Create objects to use as resources inside test bind groups. |
| { |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 1024; |
| descriptor.usage = wgpu::BufferUsage::Uniform; |
| mUBO = device.CreateBuffer(&descriptor); |
| } |
| { |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 1024; |
| descriptor.usage = wgpu::BufferUsage::Storage; |
| mSSBO = device.CreateBuffer(&descriptor); |
| } |
| { |
| wgpu::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor(); |
| mSampler = device.CreateSampler(&descriptor); |
| } |
| { |
| mSampledTexture = |
| CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Unorm, 1); |
| mSampledTextureView = mSampledTexture.CreateView(); |
| } |
| } |
| |
| protected: |
| wgpu::Buffer mUBO; |
| wgpu::Buffer mSSBO; |
| wgpu::Sampler mSampler; |
| wgpu::Texture mSampledTexture; |
| wgpu::TextureView mSampledTextureView; |
| }; |
| |
| // Test the validation of BindGroupDescriptor::nextInChain |
| TEST_F(BindGroupValidationTest, NextInChainNullptr) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {}); |
| |
| wgpu::BindGroupDescriptor descriptor; |
| descriptor.layout = layout; |
| descriptor.entryCount = 0; |
| descriptor.entries = nullptr; |
| |
| // Control case: check that nextInChain = nullptr is valid |
| descriptor.nextInChain = nullptr; |
| device.CreateBindGroup(&descriptor); |
| |
| // Check that nextInChain != nullptr is an error. |
| wgpu::ChainedStruct chainedDescriptor; |
| descriptor.nextInChain = &chainedDescriptor; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| } |
| |
| // Check constraints on entryCount |
| TEST_F(BindGroupValidationTest, EntryCountMismatch) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); |
| |
| // Control case: check that a descriptor with one binding is ok |
| utils::MakeBindGroup(device, layout, {{0, mSampler}}); |
| |
| // Check that entryCount != layout.entryCount fails. |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {})); |
| } |
| |
| // Check constraints on BindGroupEntry::binding |
| TEST_F(BindGroupValidationTest, WrongBindings) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); |
| |
| // Control case: check that a descriptor with a binding matching the layout's is ok |
| utils::MakeBindGroup(device, layout, {{0, mSampler}}); |
| |
| // Check that binding must be present in the layout |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{1, mSampler}})); |
| |
| // Check that binding >= kMaxBindingsPerGroup fails. |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{kMaxBindingsPerGroup, mSampler}})); |
| } |
| |
| // Check that the same binding cannot be set twice |
| TEST_F(BindGroupValidationTest, BindingSetTwice) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}, |
| {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); |
| |
| // Control case: check that different bindings work |
| utils::MakeBindGroup(device, layout, { |
| {0, mSampler}, |
| {1, mSampler} |
| }); |
| |
| // Check that setting the same binding twice is invalid |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, { |
| {0, mSampler}, |
| {0, mSampler} |
| })); |
| } |
| |
| // Check that a sampler binding must contain exactly one sampler |
| TEST_F(BindGroupValidationTest, SamplerBindingType) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); |
| |
| wgpu::BindGroupEntry binding; |
| binding.binding = 0; |
| binding.sampler = nullptr; |
| binding.textureView = nullptr; |
| binding.buffer = nullptr; |
| binding.offset = 0; |
| binding.size = 0; |
| |
| wgpu::BindGroupDescriptor descriptor; |
| descriptor.layout = layout; |
| descriptor.entryCount = 1; |
| descriptor.entries = &binding; |
| |
| // Not setting anything fails |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| |
| // Control case: setting just the sampler works |
| binding.sampler = mSampler; |
| device.CreateBindGroup(&descriptor); |
| |
| // Setting the texture view as well is an error |
| binding.textureView = mSampledTextureView; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| binding.textureView = nullptr; |
| |
| // Setting the buffer as well is an error |
| binding.buffer = mUBO; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| binding.buffer = nullptr; |
| |
| // Setting the sampler to an error sampler is an error. |
| { |
| wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor(); |
| samplerDesc.minFilter = static_cast<wgpu::FilterMode>(0xFFFFFFFF); |
| |
| wgpu::Sampler errorSampler; |
| ASSERT_DEVICE_ERROR(errorSampler = device.CreateSampler(&samplerDesc)); |
| |
| binding.sampler = errorSampler; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| binding.sampler = nullptr; |
| } |
| } |
| |
| // Check that a texture binding must contain exactly a texture view |
| TEST_F(BindGroupValidationTest, TextureBindingType) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); |
| |
| wgpu::BindGroupEntry binding; |
| binding.binding = 0; |
| binding.sampler = nullptr; |
| binding.textureView = nullptr; |
| binding.buffer = nullptr; |
| binding.offset = 0; |
| binding.size = 0; |
| |
| wgpu::BindGroupDescriptor descriptor; |
| descriptor.layout = layout; |
| descriptor.entryCount = 1; |
| descriptor.entries = &binding; |
| |
| // Not setting anything fails |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| |
| // Control case: setting just the texture view works |
| binding.textureView = mSampledTextureView; |
| device.CreateBindGroup(&descriptor); |
| |
| // Setting the sampler as well is an error |
| binding.sampler = mSampler; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| binding.textureView = nullptr; |
| |
| // Setting the buffer as well is an error |
| binding.buffer = mUBO; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| binding.buffer = nullptr; |
| |
| // Setting the texture view to an error texture view is an error. |
| { |
| wgpu::TextureViewDescriptor viewDesc; |
| viewDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| viewDesc.dimension = wgpu::TextureViewDimension::e2D; |
| viewDesc.baseMipLevel = 0; |
| viewDesc.mipLevelCount = 0; |
| viewDesc.baseArrayLayer = 0; |
| viewDesc.arrayLayerCount = 1000; |
| |
| wgpu::TextureView errorView; |
| ASSERT_DEVICE_ERROR(errorView = mSampledTexture.CreateView(&viewDesc)); |
| |
| binding.textureView = errorView; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| binding.textureView = nullptr; |
| } |
| } |
| |
| // Check that a buffer binding must contain exactly a buffer |
| TEST_F(BindGroupValidationTest, BufferBindingType) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); |
| |
| wgpu::BindGroupEntry binding; |
| binding.binding = 0; |
| binding.sampler = nullptr; |
| binding.textureView = nullptr; |
| binding.buffer = nullptr; |
| binding.offset = 0; |
| binding.size = 1024; |
| |
| wgpu::BindGroupDescriptor descriptor; |
| descriptor.layout = layout; |
| descriptor.entryCount = 1; |
| descriptor.entries = &binding; |
| |
| // Not setting anything fails |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| |
| // Control case: setting just the buffer works |
| binding.buffer = mUBO; |
| device.CreateBindGroup(&descriptor); |
| |
| // Setting the texture view as well is an error |
| binding.textureView = mSampledTextureView; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| binding.textureView = nullptr; |
| |
| // Setting the sampler as well is an error |
| binding.sampler = mSampler; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| binding.sampler = nullptr; |
| |
| // Setting the buffer to an error buffer is an error. |
| { |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.size = 1024; |
| bufferDesc.usage = static_cast<wgpu::BufferUsage>(0xFFFFFFFF); |
| |
| wgpu::Buffer errorBuffer; |
| ASSERT_DEVICE_ERROR(errorBuffer = device.CreateBuffer(&bufferDesc)); |
| |
| binding.buffer = errorBuffer; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| binding.buffer = nullptr; |
| } |
| } |
| |
| // Check that a texture must have the correct usage |
| TEST_F(BindGroupValidationTest, TextureUsage) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}}); |
| |
| // Control case: setting a sampleable texture view works. |
| utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}}); |
| |
| // Make an output attachment texture and try to set it for a SampledTexture binding |
| wgpu::Texture outputTexture = |
| CreateTexture(wgpu::TextureUsage::OutputAttachment, wgpu::TextureFormat::RGBA8Unorm, 1); |
| wgpu::TextureView outputTextureView = outputTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, outputTextureView}})); |
| } |
| |
| // Check that a texture must have the correct component type |
| TEST_F(BindGroupValidationTest, TextureComponentType) { |
| wgpu::BindGroupLayout layout = |
| utils::MakeBindGroupLayout(device, {{0, |
| wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::SampledTexture, |
| false, |
| false, |
| wgpu::TextureViewDimension::e2D, |
| wgpu::TextureComponentType::Float}}); |
| |
| // Control case: setting a Float typed texture view works. |
| utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}}); |
| |
| // Make a Uint component typed texture and try to set it to a Float component binding. |
| wgpu::Texture uintTexture = |
| CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Uint, 1); |
| wgpu::TextureView uintTextureView = uintTexture.CreateView(); |
| |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, uintTextureView}})); |
| } |
| |
| // Check that a texture must have the correct dimension |
| TEST_F(BindGroupValidationTest, TextureDimension) { |
| wgpu::BindGroupLayout layout = |
| utils::MakeBindGroupLayout(device, {{0, |
| wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::SampledTexture, |
| false, |
| false, |
| wgpu::TextureViewDimension::e2D, |
| wgpu::TextureComponentType::Float}}); |
| |
| // Control case: setting a 2D texture view works. |
| utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}}); |
| |
| // Make a 2DArray texture and try to set it to a 2D binding. |
| wgpu::Texture arrayTexture = |
| CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Uint, 2); |
| wgpu::TextureView arrayTextureView = arrayTexture.CreateView(); |
| |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayTextureView}})); |
| } |
| |
| // Check that a UBO must have the correct usage |
| TEST_F(BindGroupValidationTest, BufferUsageUBO) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}); |
| |
| // Control case: using a buffer with the uniform usage works |
| utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}}); |
| |
| // Using a buffer without the uniform usage fails |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}})); |
| } |
| |
| // Check that a SSBO must have the correct usage |
| TEST_F(BindGroupValidationTest, BufferUsageSSBO) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); |
| |
| // Control case: using a buffer with the storage usage works |
| utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}}); |
| |
| // Using a buffer without the storage usage fails |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}})); |
| } |
| |
| // Check that a readonly SSBO must have the correct usage |
| TEST_F(BindGroupValidationTest, BufferUsageReadonlySSBO) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}}); |
| |
| // Control case: using a buffer with the storage usage works |
| utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}}); |
| |
| // Using a buffer without the storage usage fails |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}})); |
| } |
| |
| // Tests constraints on the buffer offset for bind groups. |
| TEST_F(BindGroupValidationTest, BufferOffsetAlignment) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, |
| }); |
| |
| // Check that offset 0 is valid |
| utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 512}}); |
| |
| // Check that offset 256 (aligned) is valid |
| utils::MakeBindGroup(device, layout, {{0, mUBO, 256, 256}}); |
| |
| // Check cases where unaligned buffer offset is invalid |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 1, 256}})); |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 128, 256}})); |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 255, 256}})); |
| } |
| |
| // Tests constraints to be sure the buffer binding fits in the buffer |
| TEST_F(BindGroupValidationTest, BufferBindingOOB) { |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, |
| }); |
| |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 1024; |
| descriptor.usage = wgpu::BufferUsage::Uniform; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| // Success case, touching the start of the buffer works |
| utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256}}); |
| |
| // Success case, touching the end of the buffer works |
| utils::MakeBindGroup(device, layout, {{0, buffer, 3*256, 256}}); |
| |
| // Error case, zero size is invalid. |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 0}})); |
| |
| // Success case, touching the full buffer works |
| utils::MakeBindGroup(device, layout, {{0, buffer, 0, 1024}}); |
| utils::MakeBindGroup(device, layout, {{0, buffer, 0, wgpu::kWholeSize}}); |
| |
| // Success case, whole size causes the rest of the buffer to be used but not beyond. |
| utils::MakeBindGroup(device, layout, {{0, buffer, 256, wgpu::kWholeSize}}); |
| |
| // Error case, offset is OOB |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256*5, 0}})); |
| |
| // Error case, size is OOB |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256*5}})); |
| |
| // Error case, offset+size is OOB |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 256}})); |
| |
| // Error case, offset+size overflows to be 0 |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256, uint32_t(0) - uint32_t(256)}})); |
| } |
| |
| // Test what happens when the layout is an error. |
| TEST_F(BindGroupValidationTest, ErrorLayout) { |
| wgpu::BindGroupLayout goodLayout = utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, |
| }); |
| |
| wgpu::BindGroupLayout errorLayout; |
| ASSERT_DEVICE_ERROR( |
| errorLayout = utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, |
| })); |
| |
| // Control case, creating with the good layout works |
| utils::MakeBindGroup(device, goodLayout, {{0, mUBO, 0, 256}}); |
| |
| // Creating with an error layout fails |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, errorLayout, {{0, mUBO, 0, 256}})); |
| } |
| |
| class BindGroupLayoutValidationTest : public ValidationTest { |
| public: |
| void TestCreateBindGroupLayout(wgpu::BindGroupLayoutEntry* binding, |
| uint32_t count, |
| bool expected) { |
| wgpu::BindGroupLayoutDescriptor descriptor; |
| |
| descriptor.entryCount = count; |
| descriptor.entries = binding; |
| |
| if (!expected) { |
| ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); |
| } else { |
| device.CreateBindGroupLayout(&descriptor); |
| } |
| } |
| |
| void TestCreatePipelineLayout(wgpu::BindGroupLayout* bgl, uint32_t count, bool expected) { |
| wgpu::PipelineLayoutDescriptor descriptor; |
| |
| descriptor.bindGroupLayoutCount = count; |
| descriptor.bindGroupLayouts = bgl; |
| |
| if (!expected) { |
| ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor)); |
| } else { |
| device.CreatePipelineLayout(&descriptor); |
| } |
| } |
| }; |
| |
| // Tests setting storage buffer and readonly storage buffer bindings in vertex and fragment shader. |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutStorageBindingsInVertexShader) { |
| // Checks that storage buffer binding is not supported in vertex shader. |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::StorageBuffer}})); |
| |
| utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageBuffer}}); |
| |
| utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}}); |
| |
| utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}}); |
| } |
| |
| // Tests setting that bind group layout bindings numbers may be >= kMaxBindingsPerGroup. |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutEntryUnbounded) { |
| // Checks that kMaxBindingsPerGroup is valid. |
| utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup, wgpu::ShaderStage::Vertex, |
| wgpu::BindingType::UniformBuffer}}); |
| |
| // Checks that kMaxBindingsPerGroup + 1 is valid. |
| utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup + 1, wgpu::ShaderStage::Vertex, |
| wgpu::BindingType::UniformBuffer}}); |
| } |
| |
| // Test that there can't be more than kMaxBindingPerGroup bindings per group |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutMaxBindings) { |
| wgpu::BindGroupLayoutEntry entries[kMaxBindingsPerGroup + 1]; |
| |
| for (uint32_t i = 0; i < kMaxBindingsPerGroup + 1; i++) { |
| entries[i].type = wgpu::BindingType::UniformBuffer; |
| entries[i].binding = i; |
| entries[i].visibility = wgpu::ShaderStage::Compute; |
| } |
| |
| wgpu::BindGroupLayoutDescriptor desc; |
| desc.entries = entries; |
| |
| // Control case: kMaxBindingsPerGroup bindings is allowed. |
| desc.entryCount = kMaxBindingsPerGroup; |
| device.CreateBindGroupLayout(&desc); |
| |
| // Error case: kMaxBindingsPerGroup + 1 bindings is not allowed. |
| desc.entryCount = kMaxBindingsPerGroup + 1; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc)); |
| } |
| |
| // This test verifies that the BindGroupLayout bindings are correctly validated, even if the |
| // binding ids are out-of-order. |
| TEST_F(BindGroupLayoutValidationTest, BindGroupEntry) { |
| utils::MakeBindGroupLayout(device, |
| { |
| {1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, |
| }); |
| } |
| |
| // Check that dynamic = true is only allowed with buffer bindings. |
| TEST_F(BindGroupLayoutValidationTest, DynamicAndTypeCompatibility) { |
| utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}, |
| }); |
| |
| utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true}, |
| }); |
| |
| utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, |
| }); |
| |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, true}, |
| })); |
| |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, true}, |
| })); |
| } |
| |
| // This test verifies that visibility of bindings in BindGroupLayout can be none |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) { |
| utils::MakeBindGroupLayout(device, |
| { |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, |
| }); |
| |
| wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::None, |
| wgpu::BindingType::UniformBuffer}; |
| wgpu::BindGroupLayoutDescriptor descriptor; |
| descriptor.entryCount = 1; |
| descriptor.entries = &binding; |
| device.CreateBindGroupLayout(&descriptor); |
| } |
| |
| // This test verifies that binding with none visibility in bind group layout can be supported in |
| // bind group |
| TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNoneExpectsBindGroupEntry) { |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}, |
| {1, wgpu::ShaderStage::None, wgpu::BindingType::UniformBuffer}, |
| }); |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 4; |
| descriptor.usage = wgpu::BufferUsage::Uniform; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}}); |
| |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, buffer}})); |
| } |
| |
| // Check that dynamic buffer numbers exceed maximum value in one bind group layout. |
| TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) { |
| wgpu::BindGroupLayout bgl[2]; |
| std::vector<wgpu::BindGroupLayoutEntry> maxUniformDB; |
| std::vector<wgpu::BindGroupLayoutEntry> maxStorageDB; |
| std::vector<wgpu::BindGroupLayoutEntry> maxReadonlyStorageDB; |
| |
| for (uint32_t i = 0; i < kMaxDynamicUniformBufferCount; ++i) { |
| maxUniformDB.push_back( |
| {i, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}); |
| } |
| |
| for (uint32_t i = 0; i < kMaxDynamicStorageBufferCount; ++i) { |
| maxStorageDB.push_back( |
| {i, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true}); |
| } |
| |
| for (uint32_t i = 0; i < kMaxDynamicStorageBufferCount; ++i) { |
| maxReadonlyStorageDB.push_back( |
| {i, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}); |
| } |
| |
| auto MakeBindGroupLayout = [&](wgpu::BindGroupLayoutEntry* binding, |
| uint32_t count) -> wgpu::BindGroupLayout { |
| wgpu::BindGroupLayoutDescriptor descriptor; |
| descriptor.entryCount = count; |
| descriptor.entries = binding; |
| return device.CreateBindGroupLayout(&descriptor); |
| }; |
| |
| { |
| bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size()); |
| bgl[1] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size()); |
| |
| TestCreatePipelineLayout(bgl, 2, true); |
| } |
| |
| { |
| bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size()); |
| bgl[1] = MakeBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size()); |
| |
| TestCreatePipelineLayout(bgl, 2, true); |
| } |
| |
| // Check dynamic uniform buffers exceed maximum in pipeline layout. |
| { |
| bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size()); |
| bgl[1] = utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}, |
| }); |
| |
| TestCreatePipelineLayout(bgl, 2, false); |
| } |
| |
| // Check dynamic storage buffers exceed maximum in pipeline layout |
| { |
| bgl[0] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size()); |
| bgl[1] = utils::MakeBindGroupLayout( |
| device, { |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true}, |
| }); |
| |
| TestCreatePipelineLayout(bgl, 2, false); |
| } |
| |
| // Check dynamic readonly storage buffers exceed maximum in pipeline layout |
| { |
| bgl[0] = MakeBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size()); |
| bgl[1] = utils::MakeBindGroupLayout( |
| device, |
| { |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, |
| }); |
| |
| TestCreatePipelineLayout(bgl, 2, false); |
| } |
| |
| // Check dynamic storage buffers + dynamic readonly storage buffers exceed maximum storage |
| // buffers in pipeline layout |
| { |
| bgl[0] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size()); |
| bgl[1] = utils::MakeBindGroupLayout( |
| device, |
| { |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, |
| }); |
| |
| TestCreatePipelineLayout(bgl, 2, false); |
| } |
| |
| // Check dynamic uniform buffers exceed maximum in bind group layout. |
| { |
| maxUniformDB.push_back({kMaxDynamicUniformBufferCount, wgpu::ShaderStage::Compute, |
| wgpu::BindingType::UniformBuffer, true}); |
| TestCreateBindGroupLayout(maxUniformDB.data(), maxUniformDB.size(), false); |
| } |
| |
| // Check dynamic storage buffers exceed maximum in bind group layout. |
| { |
| maxStorageDB.push_back({kMaxDynamicStorageBufferCount, wgpu::ShaderStage::Compute, |
| wgpu::BindingType::StorageBuffer, true}); |
| TestCreateBindGroupLayout(maxStorageDB.data(), maxStorageDB.size(), false); |
| } |
| |
| // Check dynamic readonly storage buffers exceed maximum in bind group layout. |
| { |
| maxReadonlyStorageDB.push_back({kMaxDynamicStorageBufferCount, wgpu::ShaderStage::Compute, |
| wgpu::BindingType::ReadonlyStorageBuffer, true}); |
| TestCreateBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size(), false); |
| } |
| } |
| |
| constexpr uint64_t kBufferSize = 3 * kMinDynamicBufferOffsetAlignment + 8; |
| constexpr uint32_t kBindingSize = 9; |
| |
| class SetBindGroupValidationTest : public ValidationTest { |
| public: |
| void SetUp() override { |
| mBindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::UniformBuffer, true}, |
| {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::UniformBuffer, false}, |
| {2, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer, true}, |
| {3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::ReadonlyStorageBuffer, true}}); |
| } |
| |
| wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = bufferSize; |
| bufferDescriptor.usage = usage; |
| |
| return device.CreateBuffer(&bufferDescriptor); |
| } |
| |
| wgpu::BindGroupLayout mBindGroupLayout; |
| |
| wgpu::RenderPipeline CreateRenderPipeline() { |
| wgpu::ShaderModule vsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| })"); |
| |
| wgpu::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( |
| #version 450 |
| layout(std140, set = 0, binding = 0) uniform uBufferDynamic { |
| vec2 value0; |
| }; |
| layout(std140, set = 0, binding = 1) uniform uBuffer { |
| vec2 value1; |
| }; |
| layout(std140, set = 0, binding = 2) buffer SBufferDynamic { |
| vec2 value2; |
| } sBuffer; |
| layout(std140, set = 0, binding = 3) readonly buffer RBufferDynamic { |
| vec2 value3; |
| } rBuffer; |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); |
| pipelineDescriptor.vertexStage.module = vsModule; |
| pipelineDescriptor.cFragmentStage.module = fsModule; |
| wgpu::PipelineLayout pipelineLayout = |
| utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); |
| pipelineDescriptor.layout = pipelineLayout; |
| return device.CreateRenderPipeline(&pipelineDescriptor); |
| } |
| |
| wgpu::ComputePipeline CreateComputePipeline() { |
| wgpu::ShaderModule csModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( |
| #version 450 |
| const uint kTileSize = 4; |
| const uint kInstances = 11; |
| |
| layout(local_size_x = kTileSize, local_size_y = kTileSize, local_size_z = 1) in; |
| layout(std140, set = 0, binding = 0) uniform UniformBufferDynamic { |
| float value0; |
| }; |
| layout(std140, set = 0, binding = 1) uniform UniformBuffer { |
| float value1; |
| }; |
| layout(std140, set = 0, binding = 2) buffer SBufferDynamic { |
| float value2; |
| } dst; |
| layout(std140, set = 0, binding = 3) readonly buffer RBufferDynamic { |
| readonly float value3; |
| } rdst; |
| void main() { |
| })"); |
| |
| wgpu::PipelineLayout pipelineLayout = |
| utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); |
| |
| wgpu::ComputePipelineDescriptor csDesc; |
| csDesc.layout = pipelineLayout; |
| csDesc.computeStage.module = csModule; |
| csDesc.computeStage.entryPoint = "main"; |
| |
| return device.CreateComputePipeline(&csDesc); |
| } |
| |
| void TestRenderPassBindGroup(wgpu::BindGroup bindGroup, |
| uint32_t* offsets, |
| uint32_t count, |
| bool expectation) { |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipeline(); |
| DummyRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); |
| renderPassEncoder.SetPipeline(renderPipeline); |
| renderPassEncoder.SetBindGroup(0, bindGroup, count, offsets); |
| renderPassEncoder.Draw(3); |
| renderPassEncoder.EndPass(); |
| if (!expectation) { |
| ASSERT_DEVICE_ERROR(commandEncoder.Finish()); |
| } else { |
| commandEncoder.Finish(); |
| } |
| } |
| |
| void TestComputePassBindGroup(wgpu::BindGroup bindGroup, |
| uint32_t* offsets, |
| uint32_t count, |
| bool expectation) { |
| wgpu::ComputePipeline computePipeline = CreateComputePipeline(); |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetPipeline(computePipeline); |
| computePassEncoder.SetBindGroup(0, bindGroup, count, offsets); |
| computePassEncoder.Dispatch(1); |
| computePassEncoder.EndPass(); |
| if (!expectation) { |
| ASSERT_DEVICE_ERROR(commandEncoder.Finish()); |
| } else { |
| commandEncoder.Finish(); |
| } |
| } |
| }; |
| |
| // This is the test case that should work. |
| TEST_F(SetBindGroupValidationTest, Basic) { |
| // Set up the bind group. |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, |
| {{0, uniformBuffer, 0, kBindingSize}, |
| {1, uniformBuffer, 0, kBindingSize}, |
| {2, storageBuffer, 0, kBindingSize}, |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); |
| |
| std::array<uint32_t, 3> offsets = {512, 256, 0}; |
| |
| TestRenderPassBindGroup(bindGroup, offsets.data(), 3, true); |
| |
| TestComputePassBindGroup(bindGroup, offsets.data(), 3, true); |
| } |
| |
| // Test cases that test dynamic offsets count mismatch with bind group layout. |
| TEST_F(SetBindGroupValidationTest, DynamicOffsetsMismatch) { |
| // Set up bind group. |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, |
| {{0, uniformBuffer, 0, kBindingSize}, |
| {1, uniformBuffer, 0, kBindingSize}, |
| {2, storageBuffer, 0, kBindingSize}, |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); |
| |
| // Number of offsets mismatch. |
| std::array<uint32_t, 4> mismatchOffsets = {768, 512, 256, 0}; |
| |
| TestRenderPassBindGroup(bindGroup, mismatchOffsets.data(), 1, false); |
| TestRenderPassBindGroup(bindGroup, mismatchOffsets.data(), 2, false); |
| TestRenderPassBindGroup(bindGroup, mismatchOffsets.data(), 4, false); |
| |
| TestComputePassBindGroup(bindGroup, mismatchOffsets.data(), 1, false); |
| TestComputePassBindGroup(bindGroup, mismatchOffsets.data(), 2, false); |
| TestComputePassBindGroup(bindGroup, mismatchOffsets.data(), 4, false); |
| } |
| |
| // Test cases that test dynamic offsets not aligned |
| TEST_F(SetBindGroupValidationTest, DynamicOffsetsNotAligned) { |
| // Set up bind group. |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, |
| {{0, uniformBuffer, 0, kBindingSize}, |
| {1, uniformBuffer, 0, kBindingSize}, |
| {2, storageBuffer, 0, kBindingSize}, |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); |
| |
| // Dynamic offsets are not aligned. |
| std::array<uint32_t, 3> notAlignedOffsets = {512, 128, 0}; |
| |
| TestRenderPassBindGroup(bindGroup, notAlignedOffsets.data(), 3, false); |
| |
| TestComputePassBindGroup(bindGroup, notAlignedOffsets.data(), 3, false); |
| } |
| |
| // Test cases that test dynamic uniform buffer out of bound situation. |
| TEST_F(SetBindGroupValidationTest, OffsetOutOfBoundDynamicUniformBuffer) { |
| // Set up bind group. |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, |
| {{0, uniformBuffer, 0, kBindingSize}, |
| {1, uniformBuffer, 0, kBindingSize}, |
| {2, storageBuffer, 0, kBindingSize}, |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); |
| |
| // Dynamic offset + offset is larger than buffer size. |
| std::array<uint32_t, 3> overFlowOffsets = {1024, 256, 0}; |
| |
| TestRenderPassBindGroup(bindGroup, overFlowOffsets.data(), 3, false); |
| |
| TestComputePassBindGroup(bindGroup, overFlowOffsets.data(), 3, false); |
| } |
| |
| // Test cases that test dynamic storage buffer out of bound situation. |
| TEST_F(SetBindGroupValidationTest, OffsetOutOfBoundDynamicStorageBuffer) { |
| // Set up bind group. |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, |
| {{0, uniformBuffer, 0, kBindingSize}, |
| {1, uniformBuffer, 0, kBindingSize}, |
| {2, storageBuffer, 0, kBindingSize}, |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); |
| |
| // Dynamic offset + offset is larger than buffer size. |
| std::array<uint32_t, 3> overFlowOffsets = {0, 256, 1024}; |
| |
| TestRenderPassBindGroup(bindGroup, overFlowOffsets.data(), 3, false); |
| |
| TestComputePassBindGroup(bindGroup, overFlowOffsets.data(), 3, false); |
| } |
| |
| // Test cases that test dynamic uniform buffer out of bound situation because of binding size. |
| TEST_F(SetBindGroupValidationTest, BindingSizeOutOfBoundDynamicUniformBuffer) { |
| // Set up bind group, but binding size is larger than |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, |
| {{0, uniformBuffer, 0, kBindingSize}, |
| {1, uniformBuffer, 0, kBindingSize}, |
| {2, storageBuffer, 0, kBindingSize}, |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); |
| |
| // Dynamic offset + offset isn't larger than buffer size. |
| // But with binding size, it will trigger OOB error. |
| std::array<uint32_t, 3> offsets = {768, 256, 0}; |
| |
| TestRenderPassBindGroup(bindGroup, offsets.data(), 3, false); |
| |
| TestComputePassBindGroup(bindGroup, offsets.data(), 3, false); |
| } |
| |
| // Test cases that test dynamic storage buffer out of bound situation because of binding size. |
| TEST_F(SetBindGroupValidationTest, BindingSizeOutOfBoundDynamicStorageBuffer) { |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, |
| {{0, uniformBuffer, 0, kBindingSize}, |
| {1, uniformBuffer, 0, kBindingSize}, |
| {2, storageBuffer, 0, kBindingSize}, |
| {3, readonlyStorageBuffer, 0, kBindingSize}}); |
| // Dynamic offset + offset isn't larger than buffer size. |
| // But with binding size, it will trigger OOB error. |
| std::array<uint32_t, 3> offsets = {0, 256, 768}; |
| |
| TestRenderPassBindGroup(bindGroup, offsets.data(), 3, false); |
| |
| TestComputePassBindGroup(bindGroup, offsets.data(), 3, false); |
| } |
| |
| // Regression test for crbug.com/dawn/408 where dynamic offsets were applied in the wrong order. |
| // Dynamic offsets should be applied in increasing order of binding number. |
| TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) { |
| // Note: The order of the binding numbers of the bind group and bind group layout are |
| // intentionally different and not in increasing order. |
| // This test uses both storage and uniform buffers to ensure buffer bindings are sorted first by |
| // binding number before type. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, { |
| {3, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, |
| {0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true}, |
| {2, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true}, |
| }); |
| |
| // Create buffers which are 3x, 2x, and 1x the size of the minimum buffer offset, plus 4 bytes |
| // to spare (to avoid zero-sized bindings). We will offset the bindings so they reach the very |
| // end of the buffer. Any mismatch applying too-large of an offset to a smaller buffer will hit the |
| // out-of-bounds condition during validation. |
| wgpu::Buffer buffer3x = |
| CreateBuffer(3 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage); |
| wgpu::Buffer buffer2x = |
| CreateBuffer(2 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage); |
| wgpu::Buffer buffer1x = |
| CreateBuffer(1 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Uniform); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, |
| { |
| {0, buffer3x, 0, 4}, |
| {3, buffer2x, 0, 4}, |
| {2, buffer1x, 0, 4}, |
| }); |
| |
| std::array<uint32_t, 3> offsets; |
| { |
| // Base case works. |
| offsets = {/* binding 0 */ 0, |
| /* binding 2 */ 0, |
| /* binding 3 */ 0}; |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); |
| computePassEncoder.EndPass(); |
| commandEncoder.Finish(); |
| } |
| { |
| // Offset the first binding to touch the end of the buffer. Should succeed. |
| // Will fail if the offset is applied to the first or second bindings since their buffers |
| // are too small. |
| offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment, |
| /* binding 2 */ 0, |
| /* binding 3 */ 0}; |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); |
| computePassEncoder.EndPass(); |
| commandEncoder.Finish(); |
| } |
| { |
| // Offset the second binding to touch the end of the buffer. Should succeed. |
| offsets = {/* binding 0 */ 0, |
| /* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment, |
| /* binding 3 */ 0}; |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); |
| computePassEncoder.EndPass(); |
| commandEncoder.Finish(); |
| } |
| { |
| // Offset the third binding to touch the end of the buffer. Should succeed. |
| // Will fail if the offset is applied to the second binding since its buffer |
| // is too small. |
| offsets = {/* binding 0 */ 0, |
| /* binding 2 */ 0, |
| /* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment}; |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); |
| computePassEncoder.EndPass(); |
| commandEncoder.Finish(); |
| } |
| { |
| // Offset each binding to touch the end of their buffer. Should succeed. |
| offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment, |
| /* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment, |
| /* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment}; |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data()); |
| computePassEncoder.EndPass(); |
| commandEncoder.Finish(); |
| } |
| } |
| |
| // Test that an error is produced (and no ASSERTs fired) when using an error bindgroup in |
| // SetBindGroup |
| TEST_F(SetBindGroupValidationTest, ErrorBindGroup) { |
| // Bindgroup creation fails because not all bindings are specified. |
| wgpu::BindGroup bindGroup; |
| ASSERT_DEVICE_ERROR(bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, {})); |
| |
| TestRenderPassBindGroup(bindGroup, nullptr, 0, false); |
| |
| TestComputePassBindGroup(bindGroup, nullptr, 0, false); |
| } |
| |
| class SetBindGroupPersistenceValidationTest : public ValidationTest { |
| protected: |
| void SetUp() override { |
| mVsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| })"); |
| } |
| |
| wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = bufferSize; |
| bufferDescriptor.usage = usage; |
| |
| return device.CreateBuffer(&bufferDescriptor); |
| } |
| |
| // Generates bind group layouts and a pipeline from a 2D list of binding types. |
| std::tuple<std::vector<wgpu::BindGroupLayout>, wgpu::RenderPipeline> SetUpLayoutsAndPipeline( |
| std::vector<std::vector<wgpu::BindingType>> layouts) { |
| std::vector<wgpu::BindGroupLayout> bindGroupLayouts(layouts.size()); |
| |
| // Iterate through the desired bind group layouts. |
| for (uint32_t l = 0; l < layouts.size(); ++l) { |
| const auto& layout = layouts[l]; |
| std::vector<wgpu::BindGroupLayoutEntry> bindings(layout.size()); |
| |
| // Iterate through binding types and populate a list of BindGroupLayoutEntrys. |
| for (uint32_t b = 0; b < layout.size(); ++b) { |
| bindings[b] = {b, wgpu::ShaderStage::Fragment, layout[b], false}; |
| } |
| |
| // Create the bind group layout. |
| wgpu::BindGroupLayoutDescriptor bglDescriptor; |
| bglDescriptor.entryCount = static_cast<uint32_t>(bindings.size()); |
| bglDescriptor.entries = bindings.data(); |
| bindGroupLayouts[l] = device.CreateBindGroupLayout(&bglDescriptor); |
| } |
| |
| // Create a pipeline layout from the list of bind group layouts. |
| wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor; |
| pipelineLayoutDescriptor.bindGroupLayoutCount = |
| static_cast<uint32_t>(bindGroupLayouts.size()); |
| pipelineLayoutDescriptor.bindGroupLayouts = bindGroupLayouts.data(); |
| |
| wgpu::PipelineLayout pipelineLayout = |
| device.CreatePipelineLayout(&pipelineLayoutDescriptor); |
| |
| std::stringstream ss; |
| ss << "#version 450\n"; |
| |
| // Build a shader which has bindings that match the pipeline layout. |
| for (uint32_t l = 0; l < layouts.size(); ++l) { |
| const auto& layout = layouts[l]; |
| |
| for (uint32_t b = 0; b < layout.size(); ++b) { |
| wgpu::BindingType binding = layout[b]; |
| ss << "layout(std140, set = " << l << ", binding = " << b << ") "; |
| switch (binding) { |
| case wgpu::BindingType::StorageBuffer: |
| ss << "buffer SBuffer"; |
| break; |
| case wgpu::BindingType::UniformBuffer: |
| ss << "uniform UBuffer"; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| ss << l << "_" << b << " { vec2 set" << l << "_binding" << b << "; };\n"; |
| } |
| } |
| |
| ss << "layout(location = 0) out vec4 fragColor;\n"; |
| ss << "void main() { fragColor = vec4(0.0, 1.0, 0.0, 1.0); }\n"; |
| |
| wgpu::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, ss.str().c_str()); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); |
| pipelineDescriptor.vertexStage.module = mVsModule; |
| pipelineDescriptor.cFragmentStage.module = fsModule; |
| pipelineDescriptor.layout = pipelineLayout; |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); |
| |
| return std::make_tuple(bindGroupLayouts, pipeline); |
| } |
| |
| private: |
| wgpu::ShaderModule mVsModule; |
| }; |
| |
| // Test it is valid to set bind groups before setting the pipeline. |
| TEST_F(SetBindGroupPersistenceValidationTest, BindGroupBeforePipeline) { |
| std::vector<wgpu::BindGroupLayout> bindGroupLayouts; |
| wgpu::RenderPipeline pipeline; |
| std::tie(bindGroupLayouts, pipeline) = SetUpLayoutsAndPipeline({{ |
| {{ |
| wgpu::BindingType::UniformBuffer, |
| wgpu::BindingType::UniformBuffer, |
| }}, |
| {{ |
| wgpu::BindingType::StorageBuffer, |
| wgpu::BindingType::UniformBuffer, |
| }}, |
| }}); |
| |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| |
| wgpu::BindGroup bindGroup0 = utils::MakeBindGroup( |
| device, bindGroupLayouts[0], |
| {{0, uniformBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}}); |
| |
| wgpu::BindGroup bindGroup1 = utils::MakeBindGroup( |
| device, bindGroupLayouts[1], |
| {{0, storageBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}}); |
| |
| DummyRenderPass renderPass(device); |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); |
| |
| renderPassEncoder.SetBindGroup(0, bindGroup0); |
| renderPassEncoder.SetBindGroup(1, bindGroup1); |
| renderPassEncoder.SetPipeline(pipeline); |
| renderPassEncoder.Draw(3); |
| |
| renderPassEncoder.EndPass(); |
| commandEncoder.Finish(); |
| } |
| |
| // Dawn does not have a concept of bind group inheritance though the backing APIs may. |
| // Test that it is valid to draw with bind groups that are not "inherited". They persist |
| // after a pipeline change. |
| TEST_F(SetBindGroupPersistenceValidationTest, NotVulkanInheritance) { |
| std::vector<wgpu::BindGroupLayout> bindGroupLayoutsA; |
| wgpu::RenderPipeline pipelineA; |
| std::tie(bindGroupLayoutsA, pipelineA) = SetUpLayoutsAndPipeline({{ |
| {{ |
| wgpu::BindingType::UniformBuffer, |
| wgpu::BindingType::StorageBuffer, |
| }}, |
| {{ |
| wgpu::BindingType::UniformBuffer, |
| wgpu::BindingType::UniformBuffer, |
| }}, |
| }}); |
| |
| std::vector<wgpu::BindGroupLayout> bindGroupLayoutsB; |
| wgpu::RenderPipeline pipelineB; |
| std::tie(bindGroupLayoutsB, pipelineB) = SetUpLayoutsAndPipeline({{ |
| {{ |
| wgpu::BindingType::StorageBuffer, |
| wgpu::BindingType::UniformBuffer, |
| }}, |
| {{ |
| wgpu::BindingType::UniformBuffer, |
| wgpu::BindingType::UniformBuffer, |
| }}, |
| }}); |
| |
| wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| |
| wgpu::BindGroup bindGroupA0 = utils::MakeBindGroup( |
| device, bindGroupLayoutsA[0], |
| {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}}); |
| |
| wgpu::BindGroup bindGroupA1 = utils::MakeBindGroup( |
| device, bindGroupLayoutsA[1], |
| {{0, uniformBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}}); |
| |
| wgpu::BindGroup bindGroupB0 = utils::MakeBindGroup( |
| device, bindGroupLayoutsB[0], |
| {{0, storageBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}}); |
| |
| DummyRenderPass renderPass(device); |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass); |
| |
| renderPassEncoder.SetPipeline(pipelineA); |
| renderPassEncoder.SetBindGroup(0, bindGroupA0); |
| renderPassEncoder.SetBindGroup(1, bindGroupA1); |
| renderPassEncoder.Draw(3); |
| |
| renderPassEncoder.SetPipeline(pipelineB); |
| renderPassEncoder.SetBindGroup(0, bindGroupB0); |
| // This draw is valid. |
| // Bind group 1 persists even though it is not "inherited". |
| renderPassEncoder.Draw(3); |
| |
| renderPassEncoder.EndPass(); |
| commandEncoder.Finish(); |
| } |
| |
| class BindGroupLayoutCompatibilityTest : public ValidationTest { |
| public: |
| wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = bufferSize; |
| bufferDescriptor.usage = usage; |
| |
| return device.CreateBuffer(&bufferDescriptor); |
| } |
| |
| wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayout) { |
| wgpu::ShaderModule vsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| })"); |
| |
| wgpu::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( |
| #version 450 |
| layout(std140, set = 0, binding = 0) buffer SBuffer { |
| vec2 value2; |
| } sBuffer; |
| layout(std140, set = 1, binding = 0) readonly buffer RBuffer { |
| vec2 value3; |
| } rBuffer; |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| })"); |
| |
| wgpu::PipelineLayoutDescriptor descriptor; |
| descriptor.bindGroupLayoutCount = bindGroupLayout.size(); |
| descriptor.bindGroupLayouts = bindGroupLayout.data(); |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); |
| pipelineDescriptor.vertexStage.module = vsModule; |
| pipelineDescriptor.cFragmentStage.module = fsModule; |
| wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&descriptor); |
| pipelineDescriptor.layout = pipelineLayout; |
| return device.CreateRenderPipeline(&pipelineDescriptor); |
| } |
| |
| wgpu::ComputePipeline CreateComputePipeline( |
| std::vector<wgpu::BindGroupLayout> bindGroupLayout) { |
| wgpu::ShaderModule csModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( |
| #version 450 |
| const uint kTileSize = 4; |
| const uint kInstances = 11; |
| |
| layout(local_size_x = kTileSize, local_size_y = kTileSize, local_size_z = 1) in; |
| layout(std140, set = 0, binding = 0) buffer SBuffer { |
| float value2; |
| } dst; |
| layout(std140, set = 1, binding = 0) readonly buffer RBuffer { |
| readonly float value3; |
| } rdst; |
| void main() { |
| })"); |
| |
| wgpu::PipelineLayoutDescriptor descriptor; |
| descriptor.bindGroupLayoutCount = bindGroupLayout.size(); |
| descriptor.bindGroupLayouts = bindGroupLayout.data(); |
| wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&descriptor); |
| |
| wgpu::ComputePipelineDescriptor csDesc; |
| csDesc.layout = pipelineLayout; |
| csDesc.computeStage.module = csModule; |
| csDesc.computeStage.entryPoint = "main"; |
| |
| return device.CreateComputePipeline(&csDesc); |
| } |
| }; |
| |
| // Test that it is valid to pass a writable storage buffer in the pipeline layout when the shader |
| // uses the binding as a readonly storage buffer. |
| TEST_F(BindGroupLayoutCompatibilityTest, RWStorageInBGLWithROStorageInShader) { |
| // Set up the bind group layout. |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer}}); |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer}}); |
| |
| CreateRenderPipeline({bgl0, bgl1}); |
| |
| CreateComputePipeline({bgl0, bgl1}); |
| } |
| |
| // Test that it is invalid to pass a readonly storage buffer in the pipeline layout when the shader |
| // uses the binding as a writable storage buffer. |
| TEST_F(BindGroupLayoutCompatibilityTest, ROStorageInBGLWithRWStorageInShader) { |
| // Set up the bind group layout. |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::ReadonlyStorageBuffer}}); |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::ReadonlyStorageBuffer}}); |
| |
| ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); |
| |
| ASSERT_DEVICE_ERROR(CreateComputePipeline({bgl0, bgl1})); |
| } |
| |
| class BindingsValidationTest : public BindGroupLayoutCompatibilityTest { |
| public: |
| void TestRenderPassBindings(const wgpu::BindGroup* bg, |
| uint32_t count, |
| wgpu::RenderPipeline pipeline, |
| bool expectation) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| DummyRenderPass dummyRenderPass(device); |
| wgpu::RenderPassEncoder rp = encoder.BeginRenderPass(&dummyRenderPass); |
| for (uint32_t i = 0; i < count; ++i) { |
| rp.SetBindGroup(i, bg[i]); |
| } |
| rp.SetPipeline(pipeline); |
| rp.Draw(3); |
| rp.EndPass(); |
| if (!expectation) { |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } else { |
| encoder.Finish(); |
| } |
| } |
| |
| void TestComputePassBindings(const wgpu::BindGroup* bg, |
| uint32_t count, |
| wgpu::ComputePipeline pipeline, |
| bool expectation) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder cp = encoder.BeginComputePass(); |
| for (uint32_t i = 0; i < count; ++i) { |
| cp.SetBindGroup(i, bg[i]); |
| } |
| cp.SetPipeline(pipeline); |
| cp.Dispatch(1); |
| cp.EndPass(); |
| if (!expectation) { |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } else { |
| encoder.Finish(); |
| } |
| } |
| |
| static constexpr uint32_t kBindingNum = 3; |
| }; |
| |
| // Test that it is valid to set a pipeline layout with bindings unused by the pipeline. |
| TEST_F(BindingsValidationTest, PipelineLayoutWithMoreBindingsThanPipeline) { |
| // Set up bind group layouts. |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer}, |
| {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::UniformBuffer}}); |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::ReadonlyStorageBuffer}}); |
| wgpu::BindGroupLayout bgl2 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer}}); |
| |
| // pipelineLayout has unused binding set (bgl2) and unused entry in a binding set (bgl0). |
| CreateRenderPipeline({bgl0, bgl1, bgl2}); |
| |
| CreateComputePipeline({bgl0, bgl1, bgl2}); |
| } |
| |
| // Test that it is invalid to set a pipeline layout that doesn't have all necessary bindings |
| // required by the pipeline. |
| TEST_F(BindingsValidationTest, PipelineLayoutWithLessBindingsThanPipeline) { |
| // Set up bind group layout. |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer}}); |
| |
| // missing a binding set (bgl1) in pipeline layout |
| { |
| ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0})); |
| |
| ASSERT_DEVICE_ERROR(CreateComputePipeline({bgl0})); |
| } |
| |
| // bgl1 is not missing, but it is empty |
| { |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(device, {}); |
| |
| ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); |
| |
| ASSERT_DEVICE_ERROR(CreateComputePipeline({bgl0, bgl1})); |
| } |
| |
| // bgl1 is neither missing nor empty, but it doesn't contain the necessary binding |
| { |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( |
| device, {{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::UniformBuffer}}); |
| |
| ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); |
| |
| ASSERT_DEVICE_ERROR(CreateComputePipeline({bgl0, bgl1})); |
| } |
| } |
| |
| // Test that it is valid to set bind groups whose layout is not set in the pipeline layout. |
| // But it's invalid to set extra entry for a given bind group's layout if that layout is set in |
| // the pipeline layout. |
| TEST_F(BindingsValidationTest, BindGroupsWithMoreBindingsThanPipelineLayout) { |
| // Set up bind group layouts, buffers, bind groups, pipeline layouts and pipelines. |
| std::array<wgpu::BindGroupLayout, kBindingNum + 1> bgl; |
| std::array<wgpu::BindGroup, kBindingNum + 1> bg; |
| std::array<wgpu::Buffer, kBindingNum + 1> buffer; |
| for (uint32_t i = 0; i < kBindingNum + 1; ++i) { |
| bgl[i] = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer}}); |
| buffer[i] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| bg[i] = utils::MakeBindGroup(device, bgl[i], {{0, buffer[i]}}); |
| } |
| |
| // Set 3 bindings (and 3 pipeline layouts) in pipeline. |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipeline({bgl[0], bgl[1], bgl[2]}); |
| wgpu::ComputePipeline computePipeline = CreateComputePipeline({bgl[0], bgl[1], bgl[2]}); |
| |
| // Comprared to pipeline layout, there is an extra bind group (bg[3]) |
| TestRenderPassBindings(bg.data(), kBindingNum + 1, renderPipeline, true); |
| |
| TestComputePassBindings(bg.data(), kBindingNum + 1, computePipeline, true); |
| |
| // If a bind group has entry (like bgl1_1 below) unused by the pipeline layout, it is invalid. |
| // Bind groups associated layout should exactly match bind group layout if that layout is |
| // set in pipeline layout. |
| bgl[1] = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::ReadonlyStorageBuffer}, |
| {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::UniformBuffer}}); |
| buffer[1] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform); |
| bg[1] = utils::MakeBindGroup(device, bgl[1], {{0, buffer[1]}, {1, buffer[1]}}); |
| |
| TestRenderPassBindings(bg.data(), kBindingNum, renderPipeline, false); |
| |
| TestComputePassBindings(bg.data(), kBindingNum, computePipeline, false); |
| } |
| |
| // Test that it is invalid to set bind groups that don't have all necessary bindings required |
| // by the pipeline layout. Note that both pipeline layout and bind group have enough bindings for |
| // pipeline in the following test. |
| TEST_F(BindingsValidationTest, BindGroupsWithLessBindingsThanPipelineLayout) { |
| // Set up bind group layouts, buffers, bind groups, pipeline layouts and pipelines. |
| std::array<wgpu::BindGroupLayout, kBindingNum> bgl; |
| std::array<wgpu::BindGroup, kBindingNum> bg; |
| std::array<wgpu::Buffer, kBindingNum> buffer; |
| for (uint32_t i = 0; i < kBindingNum; ++i) { |
| bgl[i] = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::StorageBuffer}}); |
| buffer[i] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage); |
| bg[i] = utils::MakeBindGroup(device, bgl[i], {{0, buffer[i]}}); |
| } |
| |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipeline({bgl[0], bgl[1], bgl[2]}); |
| wgpu::ComputePipeline computePipeline = CreateComputePipeline({bgl[0], bgl[1], bgl[2]}); |
| |
| // Compared to pipeline layout, a binding set (bgl2) related bind group is missing |
| TestRenderPassBindings(bg.data(), kBindingNum - 1, renderPipeline, false); |
| |
| TestComputePassBindings(bg.data(), kBindingNum - 1, computePipeline, false); |
| |
| // bgl[2] related bind group is not missing, but its bind group is empty |
| bgl[2] = utils::MakeBindGroupLayout(device, {}); |
| bg[2] = utils::MakeBindGroup(device, bgl[2], {}); |
| |
| TestRenderPassBindings(bg.data(), kBindingNum, renderPipeline, false); |
| |
| TestComputePassBindings(bg.data(), kBindingNum, computePipeline, false); |
| |
| // bgl[2] related bind group is neither missing nor empty, but it doesn't contain the necessary |
| // binding |
| bgl[2] = utils::MakeBindGroupLayout( |
| device, {{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::UniformBuffer}}); |
| buffer[2] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform); |
| bg[2] = utils::MakeBindGroup(device, bgl[2], {{1, buffer[2]}}); |
| |
| TestRenderPassBindings(bg.data(), kBindingNum, renderPipeline, false); |
| |
| TestComputePassBindings(bg.data(), kBindingNum, computePipeline, false); |
| } |
| |
| class ComparisonSamplerBindingTest : public ValidationTest { |
| protected: |
| wgpu::RenderPipeline CreateFragmentPipeline(wgpu::BindGroupLayout* bindGroupLayout, |
| const char* fragmentSource) { |
| wgpu::ShaderModule vsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| })"); |
| |
| wgpu::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentSource); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); |
| pipelineDescriptor.vertexStage.module = vsModule; |
| pipelineDescriptor.cFragmentStage.module = fsModule; |
| wgpu::PipelineLayout pipelineLayout = |
| utils::MakeBasicPipelineLayout(device, bindGroupLayout); |
| pipelineDescriptor.layout = pipelineLayout; |
| return device.CreateRenderPipeline(&pipelineDescriptor); |
| } |
| }; |
| |
| // TODO(crbug.com/dawn/367): Disabled until we can perform shader analysis |
| // of which samplers are comparison samplers. |
| TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) { |
| // Test that sampler binding works with normal sampler in the shader. |
| { |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); |
| |
| CreateFragmentPipeline(&bindGroupLayout, R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform sampler samp; |
| |
| void main() { |
| })"); |
| } |
| |
| // Test that comparison sampler binding works with shadow sampler in the shader. |
| { |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); |
| |
| CreateFragmentPipeline(&bindGroupLayout, R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform samplerShadow samp; |
| |
| void main() { |
| })"); |
| } |
| |
| // Test that sampler binding does not work with comparison sampler in the shader. |
| { |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); |
| |
| ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform samplerShadow samp; |
| |
| void main() { |
| })")); |
| } |
| |
| // Test that comparison sampler binding does not work with normal sampler in the shader. |
| { |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); |
| |
| ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform sampler samp; |
| |
| void main() { |
| })")); |
| } |
| } |
| |
| TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) { |
| // Test that sampler binding works with normal sampler. |
| { |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); |
| |
| wgpu::SamplerDescriptor desc = {}; |
| utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}}); |
| } |
| |
| // Test that comparison sampler binding works with sampler w/ compare function. |
| { |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); |
| |
| wgpu::SamplerDescriptor desc = {}; |
| desc.compare = wgpu::CompareFunction::Never; |
| utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}}); |
| } |
| |
| // Test that sampler binding does not work with sampler w/ compare function. |
| { |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}}); |
| |
| wgpu::SamplerDescriptor desc; |
| desc.compare = wgpu::CompareFunction::Never; |
| ASSERT_DEVICE_ERROR( |
| utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}})); |
| } |
| |
| // Test that comparison sampler binding does not work with normal sampler. |
| { |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}}); |
| |
| wgpu::SamplerDescriptor desc = {}; |
| ASSERT_DEVICE_ERROR( |
| utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}})); |
| } |
| } |