commit | e4752f22588d69b44be752ee845a4e74dae31d47 | [log] [tgz] |
---|---|---|
author | Sunny Sachanandani <sunnyps@chromium.org> | Fri Apr 26 00:12:03 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Apr 26 00:12:03 2024 +0000 |
tree | f885fb99710e0ccd850c5fa4555f8f80a6132ba4 | |
parent | 28fbfb237babea859c2fa34ccccfb3181bb6051d [diff] |
graphite: Add texture usage to memory dump We added usage for buffers in the initial implementation, but forgot to do it for textures. Bug: chromium:330806170 Change-Id: I2bfdc39cd00e76f6f43bc51c3445da8415559bf3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185980 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.