| void tint_zero_workgroup_memory(uint local_idx) { |
| void main1(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| main1(gl_LocalInvocationIndex); |
| void tint_zero_workgroup_memory(uint local_idx) { |
| void main2(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| main2(gl_LocalInvocationIndex); |
| void tint_zero_workgroup_memory(uint local_idx) { |
| void main3(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| main3(gl_LocalInvocationIndex); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |