| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v:ptr<function, vec2<i32>, read_write> = var |
| %x_39:f32 = load_vector_element %gl_FragCoord, 1u |
| %8:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_41:f32 = load %8 |
| %10:bool = lt %x_39, %x_41 |
| if %10 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %11:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %x_47:i32 = load %11 |
| %x_48:f32 = convert %x_47 |
| %14:vec4<f32> = construct %x_48, %x_48, %x_48, %x_48 |
| store %x_GLF_color, %14 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %x_50:vec4<f32> = load %gl_FragCoord |
| %16:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_53:f32 = load %16 |
| %18:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_55:f32 = load %18 |
| %20:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_59:f32 = load %20 |
| %22:f32 = access %x_50, 0u |
| %23:f32 = access %x_50, 1u |
| %24:vec2<f32> = construct %22, %23 |
| %25:vec2<f32> = construct %x_53, %x_55 |
| %26:vec2<f32> = sub %24, %25 |
| %27:vec2<f32> = mul %26, %x_59 |
| %28:vec2<i32> = convert %27 |
| store %v, %28 |
| %29:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_63:f32 = load %29 |
| %x_65:i32 = load_vector_element %v, 1u |
| %32:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %x_67:i32 = load %32 |
| %34:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %x_70:i32 = load %34 |
| %x_74:i32 = load_vector_element %v, 0u |
| %37:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %x_76:i32 = load %37 |
| %39:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_80:f32 = load %39 |
| %41:i32 = sub %x_65, %x_67 |
| %42:i32 = and %41, %x_70 |
| %43:f32 = convert %42 |
| %44:i32 = and %x_74, %x_76 |
| %45:f32 = convert %44 |
| %46:vec4<f32> = construct %x_63, %43, %45, %x_80 |
| store %x_GLF_color, %46 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b5 { |
| %b5 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %49:void = call %main_1 |
| %50:vec4<f32> = load %x_GLF_color |
| %51:main_out = construct %50 |
| ret %51 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |