| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v:ptr<function, vec4<f32>, read_write> = var |
| %6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %7:f32 = load %6 |
| %8:vec4<f32> = construct %7 |
| %9:vec4<f32> = clamp vec4<f32>(1.54308056831359863281f), %8, vec4<f32>(1.0f) |
| store %v, %9 |
| %10:f32 = load_vector_element %v, 0u |
| %11:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %12:i32 = load %11 |
| %13:f32 = convert %12 |
| %14:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %15:i32 = load %14 |
| %16:f32 = convert %15 |
| %17:f32 = load_vector_element %v, 2u |
| %18:vec4<f32> = construct %10, %13, %16, %17 |
| store %x_GLF_color, %18 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b3 { |
| %b3 = block { |
| %20:void = call %main_1 |
| %21:vec4<f32> = load %x_GLF_color |
| %22:main_out = construct %21 |
| ret %22 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |