blob: 39f34ab1d1073d07ed828aa054fcf030b575577c [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v:ptr<function, vec4<f32>, read_write> = var
%6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%7:f32 = load %6
%8:vec4<f32> = construct %7
%9:vec4<f32> = clamp vec4<f32>(1.54308056831359863281f), %8, vec4<f32>(1.0f)
store %v, %9
%10:f32 = load_vector_element %v, 0u
%11:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%12:i32 = load %11
%13:f32 = convert %12
%14:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%15:i32 = load %14
%16:f32 = convert %15
%17:f32 = load_vector_element %v, 2u
%18:vec4<f32> = construct %10, %13, %16, %17
store %x_GLF_color, %18
ret
}
}
%tint_symbol = @fragment func():main_out -> %b3 {
%b3 = block {
%20:void = call %main_1
%21:vec4<f32> = load %x_GLF_color
%22:main_out = construct %21
ret %22
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************