[dawn][webgpu.h] Use StringView in callback arguments.

This changes all callback const char* arguments to StringView instead.
To allow a semi-graceful deprecation, the webgpu_cpp.h template is
changed to temporarily support passing callbacks with const char* by
copying the StringView to a null-terminated allocation internally. A lot
of places in the code didn't use the C++ callbacks and need to be
updated though (in this repo, or in other repos with the breaking change
define).

Changes are:
 - Updates to dawn.json to update all callbacks to use StringView.
 - The addition of a breaking change define.
 - Updates to api_cpp.h to support const char* callbacks temporarily:
   - This required moving StringView up in the header, so it is now
     fully manually written instead of being partially generated.
   - For consistency api_structs.cpp/.h does the same.
 - dawn::native and dawn::wire are updated to pass sized string views
   instead of C strings to callbacks.
 - Small updates are done to mock_api, dawn.node, DawnWireServerFuzzer,
   samples and test harnesses when the C callbacks are used.
 - Tests are updated when they used the C API:
   - A new header is added that contains GMock matchers for
     WGPUStringView to make it easy to do StrEq equivalents etc, but
     also that check that strings are sized (as required by webgpu.h
     semantics).

Bug: 42241188
Change-Id: I3d04bfb3b80fd89773e74a04d2aef6ff161ec8f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209098
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
53 files changed
tree: e28a15c9b394e915a09c846a6d185b704069f7e6
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.