blob: f28ddadc7e519e88bee43728b7ab302a131d51c2 [file] [log] [blame]
#version 310 es
vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) {
return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 coordTransformationMatrix;
uint pad_2;
uint pad_3;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 coordTransformationMatrix_0;
vec2 coordTransformationMatrix_1;
vec2 coordTransformationMatrix_2;
uint pad_2;
uint pad_3;
};
layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return tint_select(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec2 modifiedCoords = (params.coordTransformationMatrix * vec3(coord, 1.0f));
vec2 plane0_dims = vec2(uvec2(textureSize(plane0_smp, 0)));
vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims);
vec2 plane0_clamped = clamp(modifiedCoords, plane0_half_texel, (1.0f - plane0_half_texel));
vec2 plane1_dims = vec2(uvec2(textureSize(plane1_smp, 0)));
vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims);
vec2 plane1_clamped = clamp(modifiedCoords, plane1_half_texel, (1.0f - plane1_half_texel));
vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgba;
} else {
color = vec4((vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a);
color = vec4((params.gamutConversionMatrix * color.rgb), color.a);
color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a);
}
return color;
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSampleBaseClampToEdge_7c04e6() {
vec2 arg_2 = vec2(1.0f);
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, conv_ExternalTextureParams(ext_tex_params.inner));
prevent_dce.inner = res;
}
vec4 vertex_main() {
textureSampleBaseClampToEdge_7c04e6();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
precision highp int;
vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) {
return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 coordTransformationMatrix;
uint pad_2;
uint pad_3;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 coordTransformationMatrix_0;
vec2 coordTransformationMatrix_1;
vec2 coordTransformationMatrix_2;
uint pad_2;
uint pad_3;
};
layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return tint_select(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec2 modifiedCoords = (params.coordTransformationMatrix * vec3(coord, 1.0f));
vec2 plane0_dims = vec2(uvec2(textureSize(plane0_smp, 0)));
vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims);
vec2 plane0_clamped = clamp(modifiedCoords, plane0_half_texel, (1.0f - plane0_half_texel));
vec2 plane1_dims = vec2(uvec2(textureSize(plane1_smp, 0)));
vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims);
vec2 plane1_clamped = clamp(modifiedCoords, plane1_half_texel, (1.0f - plane1_half_texel));
vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgba;
} else {
color = vec4((vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a);
color = vec4((params.gamutConversionMatrix * color.rgb), color.a);
color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a);
}
return color;
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSampleBaseClampToEdge_7c04e6() {
vec2 arg_2 = vec2(1.0f);
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, conv_ExternalTextureParams(ext_tex_params.inner));
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleBaseClampToEdge_7c04e6();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) {
return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 coordTransformationMatrix;
uint pad_2;
uint pad_3;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 coordTransformationMatrix_0;
vec2 coordTransformationMatrix_1;
vec2 coordTransformationMatrix_2;
uint pad_2;
uint pad_3;
};
layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return tint_select(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec2 modifiedCoords = (params.coordTransformationMatrix * vec3(coord, 1.0f));
vec2 plane0_dims = vec2(uvec2(textureSize(plane0_smp, 0)));
vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims);
vec2 plane0_clamped = clamp(modifiedCoords, plane0_half_texel, (1.0f - plane0_half_texel));
vec2 plane1_dims = vec2(uvec2(textureSize(plane1_smp, 0)));
vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims);
vec2 plane1_clamped = clamp(modifiedCoords, plane1_half_texel, (1.0f - plane1_half_texel));
vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgba;
} else {
color = vec4((vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a);
color = vec4((params.gamutConversionMatrix * color.rgb), color.a);
color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a);
}
return color;
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSampleBaseClampToEdge_7c04e6() {
vec2 arg_2 = vec2(1.0f);
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, conv_ExternalTextureParams(ext_tex_params.inner));
prevent_dce.inner = res;
}
void compute_main() {
textureSampleBaseClampToEdge_7c04e6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}