| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| struct modf_result_vec2_f32 { |
| float2 fract; |
| float2 whole; |
| }; |
| modf_result_vec2_f32 tint_modf(float2 param_0) { |
| modf_result_vec2_f32 result; |
| result.fract = modf(param_0, result.whole); |
| return result; |
| } |
| |
| kernel void tint_symbol() { |
| float2 const runtime_in = float2(1.25f, 3.75f); |
| modf_result_vec2_f32 res = modf_result_vec2_f32{.fract=float2(0.25f, 0.75f), .whole=float2(1.0f, 3.0f)}; |
| res = tint_modf(runtime_in); |
| res = modf_result_vec2_f32{.fract=float2(0.25f, 0.75f), .whole=float2(1.0f, 3.0f)}; |
| float2 const fract = res.fract; |
| float2 const whole = res.whole; |
| return; |
| } |
| |