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e4d210d69171910312fedb84f836653b4a9869a2
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test
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tint
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ptr_ref
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load
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vec4_f32.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
float4 func
(
const
device float4
*
const
pointer
)
{
return
*(
pointer
);
}
kernel
void
tint_symbol
(
const
device float4
*
tint_symbol_1
[[
buffer
(
0
)]])
{
float4
const
r
=
func
(
tint_symbol_1
);
return
;
}