Roll ANGLE from 57ccab32f726 to e42047f0bbac (10 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/57ccab32f726..e42047f0bbac

2024-12-05 cclao@google.com Vulkan: Disable DescriptorSet cache for SwiftShader
2024-12-05 mavis.deng@arm.com End2end test for GL_MAX_SHADER_STORAGE_BLOCK_SIZE validation
2024-12-04 mpdenton@chromium.org WGSL: @align appropriate struct members in uniforms.
2024-12-04 i.nazarov@samsung.com Vulkan: Cleanup CommandPoolAccess implementation
2024-12-04 xin.yuan@arm.com Vulkan: Implement GL_EXT_EGL_image_storage_compression
2024-12-04 i.nazarov@samsung.com Vulkan: Rework finishOneCommandBatchAndCleanup
2024-12-04 i.nazarov@samsung.com Vulkan: Fix finishOneCommandBatchAndCleanupImplLocked
2024-12-04 shufen.ma@arm.com Preserve mMinSampleShading value when SAMPLE_SHADING enable is toggled
2024-12-04 syoussefi@chromium.org Vulkan: Update setupDispatch comment
2024-12-04 chris@rive.app Accept framebuffer modifications while PLS is active

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,dsinclair@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: dsinclair@google.com
Change-Id: I9654c52b54a9e9f045121ec9a0c86b24ae870daf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218235
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 843c660f5fa7c2e19cd41d5fd33b69b6fe9fdf9d
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.