| #version 460 | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, std430) | |
| buffer f_prevent_dce_block_ssbo { | |
| vec4 inner; | |
| } v; | |
| uniform highp samplerCubeArray f_arg_0_arg_1; | |
| vec4 textureSample_4dd1bf() { | |
| vec4 res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1))); | |
| return res; | |
| } | |
| void main() { | |
| v.inner = textureSample_4dd1bf(); | |
| } |