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dawn
/
dawn
/
e564270fd655283793ee72874f51e80d4f55e958
/
.
/
test
/
tint
/
builtins
/
textureGather
/
u32
/
alpha.wgsl.expected.ir.glsl
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#version 310 es
precision highp
float
;
precision highp
int
;
uniform highp usampler2D t_s
;
void
main
()
{
uvec4 res
=
textureGather
(
t_s
,
vec2
(
0.0f
),
int
(
3
));
}