blob: 563b4d2bad08b3eceb2b3f8521e53bd2e1f2dccf [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp sampler2D f_t_s;
uniform highp sampler2DShadow f_d_sc;
void main() {
vec4 a = texture(f_t_s, vec2(1.0f));
vec4 b = textureGather(f_d_sc, vec2(1.0f), 1.0f);
}