| struct QuicksortObject { |
| numbers : array<i32, 10>; |
| }; |
| |
| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| var<private> obj : QuicksortObject; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_30 : buf0; |
| |
| fn swap_i1_i1_(i : ptr<function, i32>, j : ptr<function, i32>) { |
| var temp : i32; |
| let x_92 : i32 = *(i); |
| let x_94 : i32 = obj.numbers[x_92]; |
| temp = x_94; |
| let x_95 : i32 = *(i); |
| let x_96 : i32 = *(j); |
| let x_98 : i32 = obj.numbers[x_96]; |
| obj.numbers[x_95] = x_98; |
| let x_100 : i32 = *(j); |
| let x_101 : i32 = temp; |
| obj.numbers[x_100] = x_101; |
| return; |
| } |
| |
| fn performPartition_i1_i1_(l : ptr<function, i32>, h : ptr<function, i32>) -> i32 { |
| var pivot : i32; |
| var i_1 : i32; |
| var j_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| var param_3 : i32; |
| let x_104 : i32 = *(h); |
| let x_106 : i32 = obj.numbers[x_104]; |
| pivot = x_106; |
| let x_107 : i32 = *(l); |
| i_1 = (x_107 - 1); |
| let x_109 : i32 = *(l); |
| j_1 = x_109; |
| loop { |
| let x_114 : i32 = j_1; |
| let x_115 : i32 = *(h); |
| if ((x_114 <= (x_115 - 1))) { |
| } else { |
| break; |
| } |
| let x_119 : i32 = j_1; |
| let x_121 : i32 = obj.numbers[x_119]; |
| let x_122 : i32 = pivot; |
| if ((x_121 <= x_122)) { |
| let x_126 : i32 = i_1; |
| i_1 = (x_126 + 1); |
| let x_128 : i32 = i_1; |
| param = x_128; |
| let x_129 : i32 = j_1; |
| param_1 = x_129; |
| swap_i1_i1_(&(param), &(param_1)); |
| } |
| |
| continuing { |
| let x_131 : i32 = j_1; |
| j_1 = (x_131 + 1); |
| } |
| } |
| let x_133 : i32 = i_1; |
| param_2 = (x_133 + 1); |
| let x_135 : i32 = *(h); |
| param_3 = x_135; |
| swap_i1_i1_(&(param_2), &(param_3)); |
| let x_137 : i32 = i_1; |
| return (x_137 + 1); |
| } |
| |
| fn quicksort_() { |
| var l_1 : i32; |
| var h_1 : i32; |
| var top : i32; |
| var stack : array<i32, 10>; |
| var p : i32; |
| var param_4 : i32; |
| var param_5 : i32; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| let x_140 : i32 = top; |
| let x_141 : i32 = (x_140 + 1); |
| top = x_141; |
| let x_142 : i32 = l_1; |
| stack[x_141] = x_142; |
| let x_144 : i32 = top; |
| let x_145 : i32 = (x_144 + 1); |
| top = x_145; |
| let x_146 : i32 = h_1; |
| stack[x_145] = x_146; |
| loop { |
| let x_152 : i32 = top; |
| if ((x_152 >= 0)) { |
| } else { |
| break; |
| } |
| let x_155 : i32 = top; |
| top = (x_155 - 1); |
| let x_158 : i32 = stack[x_155]; |
| h_1 = x_158; |
| let x_159 : i32 = top; |
| top = (x_159 - 1); |
| let x_162 : i32 = stack[x_159]; |
| l_1 = x_162; |
| let x_163 : i32 = l_1; |
| param_4 = x_163; |
| let x_164 : i32 = h_1; |
| param_5 = x_164; |
| let x_165 : i32 = performPartition_i1_i1_(&(param_4), &(param_5)); |
| p = x_165; |
| let x_166 : i32 = p; |
| let x_168 : i32 = l_1; |
| if (((x_166 - 1) > x_168)) { |
| let x_172 : i32 = top; |
| let x_173 : i32 = (x_172 + 1); |
| top = x_173; |
| let x_174 : i32 = l_1; |
| stack[x_173] = x_174; |
| let x_176 : i32 = top; |
| let x_177 : i32 = (x_176 + 1); |
| top = x_177; |
| let x_178 : i32 = p; |
| stack[x_177] = (x_178 - 1); |
| } |
| let x_181 : i32 = p; |
| let x_183 : i32 = h_1; |
| if (((x_181 + 1) < x_183)) { |
| let x_187 : i32 = top; |
| let x_188 : i32 = (x_187 + 1); |
| top = x_188; |
| let x_189 : i32 = p; |
| stack[x_188] = (x_189 + 1); |
| let x_192 : i32 = top; |
| let x_193 : i32 = (x_192 + 1); |
| top = x_193; |
| let x_194 : i32 = h_1; |
| stack[x_193] = x_194; |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_2 : i32; |
| i_2 = 0; |
| loop { |
| let x_64 : i32 = i_2; |
| if ((x_64 < 10)) { |
| } else { |
| break; |
| } |
| let x_67 : i32 = i_2; |
| let x_68 : i32 = i_2; |
| obj.numbers[x_67] = (10 - x_68); |
| let x_71 : i32 = i_2; |
| let x_72 : i32 = i_2; |
| let x_74 : i32 = obj.numbers[x_72]; |
| let x_75 : i32 = i_2; |
| let x_77 : i32 = obj.numbers[x_75]; |
| obj.numbers[x_71] = (x_74 * x_77); |
| |
| continuing { |
| let x_80 : i32 = i_2; |
| i_2 = (x_80 + 1); |
| } |
| } |
| quicksort_(); |
| let x_84 : i32 = obj.numbers[0]; |
| let x_86 : i32 = obj.numbers[4]; |
| if ((x_84 < x_86)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 1.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |