Remove DXC fallbacks to WinSDK

Partial reland of "Improve DX compiler library loading": commit
a45d5b2b40d12d0f650e3f8cdd70a20c853ff5a0.

This CL removes DXC fallbacks to the WinSDK. To ensure compat with the
DXC version Dawn supports, building with DAWN_USE_BUILT_DXC=false
compiles out DXC loading code.

Adjusting load paths to be absolute will arrive in a followup change.

Original change's description:
> Reland "Reland "Improve DX compiler library loading""
>
> This is a reland of commit e579b628e5d5276086b6a2eaefa1718586bc7e18
>
> Add dawn_force_system_component_load for projects (like Skia) which
> require that Dawn load all compiler DLL from System32. Best security
> is to leave the default value which (now) loads compiler DLLs from the
> same directory as Dawn code.
>
> On Chromium builds (such as x86) which do not build DXC, place the
> DLLs from the SDK into the build folder to appease infra tools that
> copy the DLLs unconditionally.
>
> Improve DAWN_USE_BUILT_DXC to use the #define to skip loading the DLLs
> altogether.
>
> Original change's description:
> > Reland "Improve DX compiler library loading"
> >
> > This is a reland of commit e4d4669d79501b1acdd2bf017ba491b611d741da
> >
> > Remove build_with_chromium statements in test GN files that copy
> > DLLs. Rely on copies instructions which already exist with the D3D12
> > files.
> >
> > To appease Skia builds which do not depend on the Windows SDK,
> > fallback to system FXC if the local directory version is not found.
> >
> > Original change's description:
> > > Improve DX compiler library loading
> > >
> > > Previously, DX compiler DLLs were loaded using LoadLibrary with no path.
> > > D3D12 compiler DLLs were further sourced from the local user's SDK
> > > directory as a fallback.
> > >
> > > For better security, load DX compiler DLLs using full paths, with
> > > SEARCH_DLL_LOAD_DIR | SEARCH_DEFAULT_DIRS for better security. Scenarios
> > > such as Skia and x86 builds where we need dawn_use_built_dxc will
> > > fallback to FXC. No fallbacks to local user SDK directories.
> > >
> > > Bug:356665092
> > > Change-Id: Ib4148f9b89da694e3868b4f3c3c329a4b06ce922
> > > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/229754
> > > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> > > Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
> > > Reviewed-by: Antonio Maiorano <amaiorano@google.com>
> >
> > Bug: 356665092
> > Change-Id: Ic05d20c47c5db3021f9e38b724bf527bfba52a5e
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/233216
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> > Reviewed-by: Antonio Maiorano <amaiorano@google.com>
> > Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
>
> Bug: 356665092
> Change-Id: I83db06312db28123f9d5aee29617a8746768bb3d
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/234919
> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>

Bug: 356665092
Change-Id: I83f14536ca9a484fd213750fa268cca2cd7b893a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/252918
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
10 files changed
tree: 629860e4f01e7273d8c10a4ab9811f532a6d8c65
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.