| commit | fd1e8a44f27a9f6ff2a126c6d47096f9209f1e4b | [log] [tgz] |
|---|---|---|
| author | Peng Huang <penghuang@chromium.org> | Mon Feb 06 23:29:11 2023 +0000 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Feb 06 23:29:11 2023 +0000 |
| tree | 7ba048ef2eccd0fd4c995f1bf7924fbaca9dc758 | |
| parent | fc2083a6169d65428dbddd4ec7c73886d32635b4 [diff] |
[GL] track buffer usage With this CL, GL backend and other backends will use the similar way to track buffer usage, so the GL MapAsync(Write) will not synchronize GL commands anymore. Change-Id: I9f8dfeb58faaed09ed62550371a30a680cd607d5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118140 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.