blob: fe0922f3a06cbe3cbb82c57f08403f2ecdd4229c [file] [log] [blame]
@group(1) @binding(0) var<uniform> index : u32;
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>, 4>;
@fragment fn fs() {
let texture_load = textureLoad(sampled_textures[index], vec2(0, 0), 0);
}