commit | e5a4cfb935e201515d41818fc64404df800e44c7 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Fri Apr 28 17:22:03 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Apr 28 17:22:03 2023 +0000 |
tree | 321bc4db83640e4b713fc181bf40b03fc93d3883 | |
parent | ad571cfb7cb38a04bdfa89f32676459a205ec9bc [diff] |
d3d11: enable some CopyTests To make B2B, B2T and T2B testes work, this CL implements several missed functions: - Texture::Clear() is need for initializing texture data - Texture::Read() is need for readback data from 2d and 3d textures Bug: dawn:1740,dawn:1768 Change-Id: Ib9e354c82fcdc8cc4e86b1699fa652cfc4a50721 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128621 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.