Rolling 3 dependencies

Roll third_party/SPIRV-Tools/ fb2e81981..18b3b9456 (1 commit)

$ git log fb2e81981..18b3b9456 --date=short --no-merges --format='%ad %ae %s'
2020-01-10 33791085+aqnuep Remove names and decorations of imported symbols (#3081)

Roll third_party/glslang/ 518136706..d203754bc (1 commit)

$ git log 518136706..d203754bc --date=short --no-merges --format='%ad %ae %s'
2020-01-03 lryer Fix glslang can't link multiple AST in a single stage

Roll third_party/shaderc/ 0b9a2992c..dc2172c08 (3 commits)

$ git log 0b9a2992c..dc2172c08 --date=short --no-merges --format='%ad %ae %s'
2020-01-10 rharrison Implement Reflection API needed by Dawn (#950)
2020-01-10 rharrison Add reference to Go bindings in (#949)
2020-01-10 dneto Fix spelling of -finvert-y in doc (#947)

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: Idca26abcb9612ddda847250333418a408477e7b3
Reviewed-by: Ryan Harrison <>
Commit-Queue: Ryan Harrison <>
1 file changed
tree: e1b09ede24f6504318121779f101fe5c591c7f4d
  1. .clang-format
  2. .gitattributes
  3. .gitignore
  4. .gn
  8. DEPS
  10. OWNERS
  12. README.chromium
  14. build_overrides/
  15. codereview.settings
  16. dawn.json
  17. dawn_wire.json
  18. docs/
  19. examples/
  20. generator/
  21. infra/
  22. scripts/
  23. src/
  24. third_party/

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.