Implement depth-clip-control without VK_EXT_depth_clip_enable In Vulkan, unclippedDepth is currently implemented as depthClamp=true, depthClipEnable=false. However, depthClamp=true will implicitly disable depth clipping if no VkPipelineRasterizationDepthClipStateCreateInfoEXT is specified. This allows us to support depth-clip-control on devices without VK_EXT_depth_clip_enable. Change-Id: I27c81da34dc3c72e31118cd858f92d9fdfae83e9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132620 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.