| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float dist1 = 0.0f; |
| float dist2 = 0.0f; |
| v = float4(1.0f, 2.0f, 3.0f, 4.0f); |
| dist1 = distance(tanh(v), (sinh(v) / cosh(v))); |
| dist2 = distance(tanh(v), float4(0.761590004f, 0.964030027f, 0.995050013f, 0.999329984f)); |
| if (((dist1 < 0.100000001f) & (dist2 < 0.100000001f))) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |