| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var x_29 : bool = false; |
| var x_30 : f32; |
| var x_31 : f32; |
| var x_32 : f32; |
| var x_33 : bool = false; |
| var x_34 : f32; |
| var x_35 : f32; |
| var x_36 : f32; |
| var f : f32; |
| var i : f32; |
| var param : f32; |
| var param_1 : f32; |
| f = 0.0; |
| i = 0.0; |
| loop { |
| let x_38 : f32 = i; |
| param = x_38; |
| x_33 = false; |
| loop { |
| let x_41 : f32 = param; |
| x_35 = x_41; |
| loop { |
| let x_48 : f32 = x_35; |
| let x_49 : f32 = param; |
| if ((x_48 == x_49)) { |
| let x_53 : f32 = x_35; |
| x_33 = true; |
| x_34 = x_53; |
| break; |
| } |
| let x_54 : f32 = x_35; |
| x_35 = (x_54 + 1.0); |
| |
| continuing { |
| let x_56 : f32 = x_35; |
| let x_57 : f32 = param; |
| if ((x_56 < x_57)) { |
| } else { |
| break; |
| } |
| } |
| } |
| let x_59 : bool = x_33; |
| if (x_59) { |
| break; |
| } |
| x_33 = true; |
| x_34 = 0.0; |
| break; |
| } |
| let x_61 : f32 = x_34; |
| x_36 = x_61; |
| f = x_61; |
| param_1 = 1.0; |
| x_29 = false; |
| loop { |
| let x_63 : f32 = param_1; |
| x_31 = x_63; |
| loop { |
| let x_70 : f32 = x_31; |
| let x_71 : f32 = param_1; |
| if ((x_70 == x_71)) { |
| let x_75 : f32 = x_31; |
| x_29 = true; |
| x_30 = x_75; |
| break; |
| } |
| let x_76 : f32 = x_31; |
| x_31 = (x_76 + 1.0); |
| |
| continuing { |
| let x_78 : f32 = x_31; |
| let x_79 : f32 = param_1; |
| if ((x_78 < x_79)) { |
| } else { |
| break; |
| } |
| } |
| } |
| let x_81 : bool = x_29; |
| if (x_81) { |
| break; |
| } |
| x_29 = true; |
| x_30 = 0.0; |
| break; |
| } |
| let x_83 : f32 = x_30; |
| x_32 = x_83; |
| let x_84 : f32 = i; |
| let x_85 : f32 = (x_84 + x_83); |
| i = x_85; |
| if ((x_85 < 6.0)) { |
| } else { |
| break; |
| } |
| } |
| let x_87 : f32 = f; |
| if ((x_87 == 5.0)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| |
| fn func_f1_(x : ptr<function, f32>) -> f32 { |
| var x_93 : bool = false; |
| var x_94 : f32; |
| var a : f32; |
| loop { |
| let x_96 : f32 = *(x); |
| a = x_96; |
| loop { |
| let x_103 : f32 = a; |
| let x_104 : f32 = *(x); |
| if ((x_103 == x_104)) { |
| let x_108 : f32 = a; |
| x_93 = true; |
| x_94 = x_108; |
| break; |
| } |
| let x_109 : f32 = a; |
| a = (x_109 + 1.0); |
| |
| continuing { |
| let x_111 : f32 = a; |
| let x_112 : f32 = *(x); |
| if ((x_111 < x_112)) { |
| } else { |
| break; |
| } |
| } |
| } |
| let x_114 : bool = x_93; |
| if (x_114) { |
| break; |
| } |
| x_93 = true; |
| x_94 = 0.0; |
| break; |
| } |
| let x_116 : f32 = x_94; |
| return x_116; |
| } |