| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| bool x_29 = false; |
| float x_30 = 0.0f; |
| float x_31 = 0.0f; |
| float x_32 = 0.0f; |
| bool x_33 = false; |
| float x_34 = 0.0f; |
| float x_35 = 0.0f; |
| float x_36 = 0.0f; |
| float f = 0.0f; |
| float i = 0.0f; |
| float param = 0.0f; |
| float param_1 = 0.0f; |
| f = 0.0f; |
| i = 0.0f; |
| while (true) { |
| param = i; |
| x_33 = false; |
| while (true) { |
| x_35 = param; |
| while (true) { |
| if ((x_35 == param)) { |
| const float x_53 = x_35; |
| x_33 = true; |
| x_34 = x_53; |
| break; |
| } |
| x_35 = (x_35 + 1.0f); |
| { |
| if ((x_35 < param)) { |
| } else { |
| break; |
| } |
| } |
| } |
| if (x_33) { |
| break; |
| } |
| x_33 = true; |
| x_34 = 0.0f; |
| break; |
| } |
| const float x_61 = x_34; |
| x_36 = x_61; |
| f = x_61; |
| param_1 = 1.0f; |
| x_29 = false; |
| while (true) { |
| x_31 = param_1; |
| while (true) { |
| if ((x_31 == param_1)) { |
| const float x_75 = x_31; |
| x_29 = true; |
| x_30 = x_75; |
| break; |
| } |
| x_31 = (x_31 + 1.0f); |
| { |
| if ((x_31 < param_1)) { |
| } else { |
| break; |
| } |
| } |
| } |
| if (x_29) { |
| break; |
| } |
| x_29 = true; |
| x_30 = 0.0f; |
| break; |
| } |
| const float x_83 = x_30; |
| x_32 = x_83; |
| const float x_85 = (i + x_83); |
| i = x_85; |
| if ((x_85 < 6.0f)) { |
| } else { |
| break; |
| } |
| } |
| if ((f == 5.0f)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |
| |
| float func_f1_(inout float x) { |
| bool x_93 = false; |
| float x_94 = 0.0f; |
| float a = 0.0f; |
| while (true) { |
| const float x_96 = x; |
| a = x_96; |
| while (true) { |
| const float x_103 = a; |
| const float x_104 = x; |
| if ((x_103 == x_104)) { |
| const float x_108 = a; |
| x_93 = true; |
| x_94 = x_108; |
| break; |
| } |
| a = (a + 1.0f); |
| { |
| const float x_111 = a; |
| const float x_112 = x; |
| if ((x_111 < x_112)) { |
| } else { |
| break; |
| } |
| } |
| } |
| if (x_93) { |
| break; |
| } |
| x_93 = true; |
| x_94 = 0.0f; |
| break; |
| } |
| return x_94; |
| } |