| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| float arr[3]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_11, thread float4* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6, thread tint_array_wrapper* const tint_symbol_7, thread float4* const tint_symbol_8) { |
| int q = 0; |
| int i = 0; |
| int c = 0; |
| q = 0; |
| float const x_55 = (*(tint_symbol_5)).x; |
| i = (int(x_55) % 3); |
| c = 0; |
| while (true) { |
| int const x_14 = c; |
| if ((x_14 < 3)) { |
| } else { |
| break; |
| } |
| int const x_15 = c; |
| (*(tint_symbol_6)).arr[x_15] = 0.0f; |
| int const x_16 = c; |
| (*(tint_symbol_7)).arr[x_16] = 0.0f; |
| float const x_65 = x_11.injectionSwitch.x; |
| int const x_18 = q; |
| switch(as_type<int>((as_type<uint>(int(x_65)) + as_type<uint>(x_18)))) { |
| case 51: { |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| } |
| int const x_20 = c; |
| (*(tint_symbol_6)).arr[x_20] = 1.0f; |
| /* fallthrough */ |
| } |
| case 61: { |
| (*(tint_symbol_7)).arr[0] = 1.0f; |
| int const x_21 = c; |
| (*(tint_symbol_7)).arr[x_21] = 1.0f; |
| break; |
| } |
| case 0: { |
| q = 61; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| { |
| int const x_22 = c; |
| c = as_type<int>((as_type<uint>(x_22) + as_type<uint>(1))); |
| } |
| } |
| int const x_24 = i; |
| float const x_79 = (*(tint_symbol_7)).arr[x_24]; |
| int const x_25 = i; |
| float const x_81 = (*(tint_symbol_6)).arr[x_25]; |
| int const x_26 = i; |
| float const x_83 = (*(tint_symbol_6)).arr[x_26]; |
| *(tint_symbol_8) = float4(x_79, x_81, x_83, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_11 [[buffer(0)]]) { |
| thread float4 tint_symbol_9 = 0.0f; |
| thread tint_array_wrapper tint_symbol_10 = {}; |
| thread tint_array_wrapper tint_symbol_11 = {}; |
| thread float4 tint_symbol_12 = 0.0f; |
| tint_symbol_9 = gl_FragCoord_param; |
| main_1(x_11, &(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_12}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |