| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| int func_(constant buf0& x_7) { |
| int i = 0; |
| int const x_53 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| i = x_53; |
| while (true) { |
| int const x_58 = i; |
| i = as_type<int>((as_type<uint>(x_58) + as_type<uint>(1))); |
| if (true) { |
| if (true) { |
| int const x_65 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| return x_65; |
| } |
| } |
| { |
| int const x_66 = i; |
| int const x_68 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_66 < x_68)) { |
| } else { |
| break; |
| } |
| } |
| } |
| int const x_71 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| return x_71; |
| } |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { |
| int const x_27 = func_(x_7); |
| int const x_29 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| if ((x_27 == x_29)) { |
| int const x_35 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| int const x_38 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| int const x_41 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| int const x_44 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| *(tint_symbol_4) = float4(float(x_35), float(x_38), float(x_41), float(x_44)); |
| } else { |
| int const x_48 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| float const x_49 = float(x_48); |
| *(tint_symbol_4) = float4(x_49, x_49, x_49, x_49); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_7, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |