| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| *(tint_symbol_4) = 0; |
| while (true) { |
| int const x_30 = *(tint_symbol_4); |
| if ((x_30 < 100)) { |
| } else { |
| break; |
| } |
| int const x_33 = *(tint_symbol_4); |
| *(tint_symbol_4) = as_type<int>((as_type<uint>(x_33) + as_type<uint>(1))); |
| int const x_35 = *(tint_symbol_4); |
| int const x_36 = *(tint_symbol_4); |
| if ((as_type<int>((as_type<uint>(x_35) * as_type<uint>(x_36))) > 10)) { |
| break; |
| } |
| } |
| int const x_41 = *(tint_symbol_4); |
| if ((x_41 == 4)) { |
| int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_50 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_56 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_5) = float4(float(x_47), float(x_50), float(x_53), float(x_56)); |
| } else { |
| int const x_60 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| float const x_61 = float(x_60); |
| *(tint_symbol_5) = float4(x_61, x_61, x_61, x_61); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread int tint_symbol_6 = 0; |
| thread float4 tint_symbol_7 = 0.0f; |
| main_1(x_6, &(tint_symbol_6), &(tint_symbol_7)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |